Walkthrough find the doors on windows. Find The Doors: walkthrough, levels. doors: seasons - walkthrough




Games for smartphones

Now fans of the computer game Doors have the opportunity to play it even if the Windows Phone, Android, or iOS operating system is installed on their favorite mobile device.

What is the point of this logic game and what needs to be done to successfully complete it?

From the start, the player finds himself locked in an unusual house, and he does not know what kind of house it is or how he got here. And in order to get out of this house you will have to solve a variety of puzzles, collecting the items that will be needed for this.

Sometimes you will have to perform actions such as shaking your mobile phone and tilting it in different directions, sometimes you will need to not only open doors, but also close them, which can be much more difficult.

At each game level there is a hint for further actions, however, to understand it, you need to make a lot of effort.

The advantages of the Doors game include, first of all, a simple interface and the absence of time limits. Those who like to solve puzzles will be very pleased - because they will have to use all their abilities.

Only then will they be able to go through all the levels and go outside.

However, if you want to complete the game as soon as possible, you can do that too. And we will help with this by proposing an algorithm for passing game levels. Read everything you want to know about Doors for Windows Phone.

The main goal of this game is to pass the doors and exit the house. In order to open the door and leave the room you need to solve a hidden puzzle.

What are the distinctive features of Doors?

First of all, it consists of many individual mini-games of varying degrees of difficulty, which you can play for your own pleasure in your free time.

In order to reach a new level, you need to solve the puzzle. However, sometimes an unexpected solution is required - for example, shaking the phone, turning it over or tilting it.

It is also extremely convenient that the game has an automatic save mode.

Overall, this game can be completed fairly quickly if desired. However, if anyone is interested in knowing exactly how best to complete specific levels, they should take a look at the brief game instructions we have compiled. So..

Walkthrough of the game Doors

  • Level one (No. 1). Here you just need to poke the door.
  • Level two (No. 2). In this case, you need to take the key and insert it into the detector.
  • Level three (No. 3). You need to slide your finger along the door from right to left.
  • Level four (No. 4). And here you need to turn the phone over.
  • Level five (No. 5). We just move the rug and take the key.
  • Level six (No. 6). You need to arrange the colors in circles exactly like on the door. The order is green, blue, burgundy.
  • Level seven (No. 7). We search and find identical drawings.
  • Level eight (No. 8). In this case, you need to arrange the numbers from smallest to largest. The result will be code 2579.
  • Level nine (No. 9). First you need to shake the phone, then move the fallen globe, after which all that remains is to take the key and open the door.
  • Level ten (No. 10). You need to swap the white and red arrows. The sequence of actions is top white, bottom red, then red in the middle, white top, white in the middle, then bottom white, bottom red and red in the middle, then red top, white top, white in the middle, and finally white bottom, red in the middle, red bottom and white bottom.
  • Level eleven (No. 11). Here you need to arrange the numbers depending on where exactly they are located, from largest to smallest. The final code is 71138.
  • Level twelve (No. 12). When the time is between 9.00 and 9.20, just poke at the door.
  • Level thirteen (No. 13). The colors are arranged by the players in circles according to the elements. The order is red, blue, light blue and green.
  • Level fourteen (No. 14). First we shake the phone. When the fire goes out, we poke the fireplace, take the door handle, then insert it into the door and open it safely.
  • Level fifteen (No. 15). We assemble the wire in “tags”. Since there are only 9 fields of squares, we number them from left to right - 1, 2, 3, etc. Sequence of actions - move 6 down, 3 down, 2 right, 1 right, 4 up, 5 left, then 6 left, 3 down, 2 right, 5 up, 8 up, 9 left, 6 down, 3 down, 2 right, after which 5 up, 6 left, 3 down, 2 right, 5 up, 6 left, 9 up, 8 right, 5 down, 6 left, 3 down, 2 right, 5 up, 8 up, 7 right, 4 down, and finally, 5 left, 6 left, 9 up. All.
  • Level sixteen (No. 16). We tilt the phone. The angel moves away, press the button and see where to move the arrow.
  • Level seventeen (No. 17). We press the buttons as quickly as possible and after they all light up green, we quickly poke at the door. We recommend starting with the right buttons.
  • Level eighteen (No. 18). We tilt the phone. After this, the buttons on the door become visible. The final code is 28359.
  • Level nineteen (No. 19). We place the buttons in this sequence - 1 approximately in the middle, 2 below the first, 3 slightly above the first, 4 slightly above the second, 5 at the very top, 6 above the fourth and at the same time below the first.
  • Level twentieth (No. 20). We move along the arrows. There are as many arrows as there are so many steps to take. We start from the second column, third line.
  • Level twenty-one (No. 21). We push the elevator doors apart with our hands. Then we take a stick and place it between the doors. Now you can move on.
  • Level twenty-two (No. 22). We turn the disks so that the arrows coincide everywhere. The sequence of actions is the right disk until the arrows coincide, then the lower disk until the arrows coincide, then the left disk until the arrows coincide and the right disk also until the arrows coincide.
  • Level twenty-three (No. 23). It's just a mirror image of the numbers above. The final code is 25802.
  • Level twenty-four (No. 24). We put a number on how many sticks go to the circle. The numbers go from top to left to right. The sequence is 1, 3, 0, 3, 6, 4, 2, 4, 3.
  • Level twenty-five (No. 25). You need to hold the button until all the circles turn green.
  • Level twenty-six (No. 26). We place the colors in each circle as if on a door. Then click on the bottom left once, then 4 times on the middle left, 3 times on the top right, 2 times on the middle right, 3 times on the bottom right, 3 times on the bottom left, 2 times on the top right and 4 times on the top left .
  • Level twenty-seven (No. 27). We take a flashlight that glows green. We place the sticks in the circles so that we get a cross.
  • Level twenty-eight (No. 28). We place the colors according to the suit of the card deck: black, red, red and black.
  • Level twenty-nine (No. 29). We place the circles near the door in this order - blue in the middle, and red at the edges. We number the 6 available arrows from left to right (1, 2, 3, 4, 5, 6). Sequence - click on the second arrow, then the fifth arrow, the first arrow and again the fifth arrow.
  • Level thirty (No. 30). Right behind the flower we find the handle and take it. Then we rotate it until the door opens. And finally, we poke into the void.
  • In addition to the main sequence, there are 8 more expansions that increase the total number of levels to 70. Read about all the updates.

Added 07/12/2013 | Updated 07/12/2013 at 13:44 | anna

The game makes you rack your brain, especially on some levels. We offer you tips for some of them. We deliberately do not reveal the codes, we only hint at how to get them.

So, let's get to it.

Level 10. You need to swap the white and red arrows. All reds should move down and whites should move up
Level 11. Hint: the suitcase is larger than the chair cushion
Level 17. All 8 buttons should turn green at the same time
Level 18. If you look at the phone at an angle, you will see the code.
Level 19. Move the buttons to look like a graph
Level 20. The arrows show the number of steps. You need to start with the red square and move backwards to figure out where to start. Then press the button and follow the arrows: 1 arrow = 1 step, 2 arrows = 2 steps, 3 arrows = 3 steps.
Level 23. The key is on the door. This is a mirror image of the number.
Level 24. The number must correspond to the number of sticks coming out of the corresponding circle
Level 25. We press the button and wait
Level 26. The colors in the circles should match the colors on the door.
Level 27. We arrange all four boxes so that instead of a glowing stone we get a cross X
Level 28. Count the number of cards of each suit, arrange the result in descending order, match the colors (black, red...) and press the buttons on the door in the appropriate order
Level 31. We hold the sides against the spikes and turn the phone over, immediately opening the door.
Level 32. Press the button between the pictures, match the two pictures and write down the resulting numbers - this is the code.
Level 34. Tilt the phone, the code will be visible on the door
Level 35. At the very beginning of the level, do this, it will help match the squares
Level 36. Open the door when all the bars on top have fallen down.
Level 37. 4 blue ones should be in the middle
Level 38. The heart should turn red, then move the door to the left.
Level 40. If you turn the phone over, the colors will line up in the order in which you need to press them
Level 42. Remove all discs above the door.
Level 46. Hit with the stick 9 times in the order indicated on the door.
Level 49. You need to decipher the numbers on the clock above the door.
Level 50. The clue on the door is 3+2+1=6. You need to do the same thing, add the numbers into triangles with the number in the center

It was these levels that caused great difficulties for us. What levels are you failing at? Write, to be continued...

Level 1

Just click on the door ahead and it will open. Move on.


Level 2

Shake the device you're playing on. The bells will ring and the door will open.


Level 3

Heat the screen by moving your finger over it, this will melt the ice. Let's go in.


Level 4

Flip all four New Year's stockings over the door (sock). A key will fall out of one of the socks. Pick up this key and use it on the door.


Level 5

Quickly click on all six rockets so that they burn at the same time. Then the rockets will fly away and the door will open.


Level 6

Stop the 4 spinning circles to open the door. All circles must be stopped as quickly as possible.


Level 7

Below are four gifts of different colors - red, purple, yellow and blue. You need to count the number of balls of the same colors and enter them in order. Red balls – 5 pieces, purple balls – 2 pieces, yellow balls – 2 pieces, blue balls – 3 pieces. As a result you will get the following code: 5223 .


Level 8

Shake the device so that the candy falls off the visor. Pick up this candy and hit the icicles hanging on the visor several times. When they fall down, move on.


Level 9

Move aside the stick with the "WANTED" poster. Pick up the hat and place it on the snowman on the right. On the left side of the tree there is a green scarf hanging. Attach the scarf to the snowman. The door will open.


Level 10

You need to tilt your device so as to keep the curling ball in the blue zone. While he is in the blue zone, the scale to the left of the door gradually fills. If the projectile leaves the zone, the scale will begin to empty. You need to fill the scale completely.

11 - 20. Merry Christmas!
100 doors seasons 2. Walkthrough

Level 11

Move the gift to the left side, onto the button. Now lift it to a certain height and drop it down onto the button. You need to make sure that the green ball on the scale on the right flies up exactly to the level of the green mark. After this, the door will open.


Level 12

Click four times on the toy box to the right of the door. You will get 4 animal masks - a bear, a fox, a wolf, a dog. There are animal tracks in the snow below. Place the masks on the tracks from left to right: wolf, bear, dog, fox.


Level 13

Notice the clock on the left. You need to determine what time it is. The clock points to 11:47. Try entering 1147 on the dial to the right of the door. If it doesn't work, enter the code 2347 (11:47 am).


Level 14

Tilt your device to make gifts appear on the floor. There are 5 colored squares at the top above the door. Click on each of the squares and you will see one or another number. Red square - 3, blue square - 7, yellow square - 4, green square - 8, purple square - 9. The sequence is 37489, but the gifts on the floor are in a different order; red, yellow, blue, purple, green. Then the correct sequence would be: 3-4-7-9-8 . Enter it on the dial to the right of the door and go further.


Level 15

Turn the device over so as to raise the wooden rail to the left of the door to the level of the red shelf where the ball is located. Next, lower the device to the right so that the ball rolls out onto the wooden stand. After that, move this stand further around the perimeter of the door until you find yourself next to the green shelf. Tilt the device to the right so that the ball rolls onto the green shelf.

(It is noteworthy that there is a mistake in the game. If you move the wooden stand immediately to the area of ​​the green shelf and lower it a little lower, a ball will automatically appear on the stand. After that, all that remains is to drop this ball onto the green shelf).


Level 16

Pull down the rope on the left lamp hanging on the wall. Next, click on the dial to the right of the door, which is now exposed to ultraviolet light. You will see fingerprints on the keys with numbers 2, 4, 6, 0. Next, you need to choose the code yourself. The result will be 0246 .


Level 17

Click on the door, snowflakes will begin to appear on it one after another. Remember their images. There will be a total of 6 snowflakes in the sequence, representing four different types. Having remembered the sequence, click on the snowflakes under the door in the same way. If you did everything correctly, the door will open and you can move on.


Level 18

Shake the device until the translucent hat falls off. Next, move this hat to the side and pick up the key. Open the lock with the key and move on.


Level 19

Lower the painting on the right side of the door. Get out of the niche rocket. Move the gifts on the floor to the right side and take them second missile. Shake the device so that the sock falls down. Click on the fallen sock and get third missile. Place all three rockets on the door. Push the gift boxes all the way to the left and lift them off the floor matches. Use the matches on the three rockets to blow up the door. Move on.


Level 20

You need to count the number of sticks for each snowflake. Snowflake at the top left - 4 sticks, snowflake at the bottom left - 8 sticks, snowflake at the top right - 10 sticks, snowflake at the bottom right - 6 sticks. There is an arrow on the door indicating the countdown. You need to start from the snowflake at the bottom left. So it's easy enough to get the right combination: 84106 . Enter these numbers on the dial on the door.

21 - 30. New Year

Level 21

Pay attention to the stuffed deer above the door - it has a question mark on it. There is also a question mark on the candles on the left. Count the number of all deer and candles. There are 19 deer at the location. There are 17 candles at the location. Enter a code 1917 and move on.


Level 22

Click on the "start" button above the door. A mini-game will begin. Three crosses will appear on the field. You need to remember which squares they were on. Each time you see the crosses, they will disappear and the entire field will rotate 90 degrees clockwise or counterclockwise. You need to guess the correct number of symbols five times in a row. The task is quite difficult.


Level 23

Pull the rope with the red ball near the ceiling. The light will turn on. To the left is a nutcracker with a key in its mouth. Pick up from the floor on the right side nuts and insert it into the nutcracker's mouth. Next, remove from the green garland above the door ticks(on the right side). Apply the pliers to the nutcracker's mouth and then pull it out key. Open the door.


Level 24

You need to rearrange all the green boxes so that they are located in the middle in the shape of a pyramid. Boxes can either be placed on any free position, or on another box that is larger in size.

Reset the puzzle and start solving it as follows:
drag the small box from the right position to the left position,
drag the box from the center to the right position,
drag the smallest box from the left position to the center,
drag the box from the left position to the right position,
drag the box from the center (the smallest one) to the right position,
drag the lone box on the left to the center (there are now two boxes of successive sizes in the center),
drag the small box from the right position to the empty space on the left,
drag the box from the right position to the center,
drag the box from the left position to the center,
drag the box from the right position to the left position,
drag the smallest box in the center to the right position,
drag the box from the center to the left position,
drag the box on the right (the smallest one) to the left position,
drag the box from the right to the center (three boxes in the center of successive sizes),
drag the small box to the center, drag the box from the left position to the right position,
drag the small box from the center to the right position,
drag the box from the left position to the center (four boxes centered in successive sizes),
drag the small box to the free position on the left,
drag a box from the position on the right to the center (five boxes centered in successive sizes),
drag the last box to the center.

The door will open.


Level 25

Remove rod to the right of the door. Take it from the wall to the left of the door fishing ice screw. To the left of the door hangs a fishing line with a sinker. Use a fishing rod on this line. You will receive a full fishing rod. Select the Fishing Ice Auger and move it onto the snow in front of the penguin. Hold in this position until a hole is formed in the ice. The ice screw should disappear. After that, use the fishing rod on the hole and get fish. Give the fish to the penguin. Move on.


Level 26

There are crystals in the room. Take the pickaxe from the wall on the right. Hit the red crystal in the center with it several times. A piece will fall off. Next, turn your device upside down so that the laser tool falls onto the ceiling, which will be the floor. Take it and use it on the fallen piece of crystal. Use a laser tool resembling a Jedi sword on the door. Guide him along the rectangle that will be highlighted on the door.


Level 27

Here are some Roman numerals. You need to move them so that their total diagonally, horizontally and vertically adds up to 12. The top row should have the following numbers: VII, III, II. In the middle row - IV. In the bottom row - VI, V, I. If all the numbers are placed in the correct positions, the mini-game will end and the door will open.


Level 28

Shake the device to knock over the box. Remove the handheld vacuum cleaner and hair dryer from the box. Use the hair dryer on the snowman on the left to get a carrot. Throw a carrot into a hat in the snow. The carrot will appear at the top under the other hat, where the hare with the key will move. Use a handheld vacuum cleaner on the bottom of the hat. Hold it in front of your hat until you suck the hare. The key should fall down. Pick up the key and open the door.


Level 29

You need to count the number of triangles and squares. Click on the black sign to the left of the door. On the left figure, count the number of triangles, and on the right - squares (not to be confused with all rectangles). As a result, there should be 18 triangles, and 11 squares. Enter a code: 1811 .


Level 30

Pick up shovel And package with seeds to the left of the door. Press your finger on the top of the clock to rewind time. Hold until you hear a characteristic sound. The clock hands should stop on their own. Use the shovel on the grass soil, throw the seeds into the hole and reuse the shovel to fill the hole. In the lower right corner you can see part of a green watering can. Take it away watering can with water and water the plant. Rewind time again. Water the tree again and rewind time. Water the plant again and rewind time. This time a key will appear on the tree. Remove key and use it on the door.

31 - 40. Olympics
How to pass 100 doors seasons 2

Level 31

Click on the sign on the left. You need to make sure that all the circles are highlighted in green. Click on the circle in the middle. Next, click on the following circles: 3 circle from left to right in the top row, 3 circle from top to bottom in the rightmost column, 3 circle from left to right in the bottom row, 3 circle from top to bottom in the leftmost column.


Level 32

Since the Olympic Games are winter, you will need to choose exclusively winter sports. In the bottom row under the door, select “skating” and “curling” (2 and 4 squares from left to right). At the top of the two squares, select only the right one - several skaters. In the left column, select “hockey” and “snowboard” (2 and 3 squares from top to bottom). In the right column, select two skiers (2 and 4 squares from top to bottom).


Level 33

Pick up gun to the left of the door, standing vertically. Take 1st cartridge, lying under the roof visor at the left edge of the screen. 2nd cartridge is in the black cell at the left edge of the door. Shake the device to make the box fall off the roof. Pick up 3rd, 4th cartridge. Next, touch your finger to the black thing where the cartridge was (at the left edge of the door) and lower it down. You will find 5th cartridge. After this it will be available 6th cartridge lying in the snow.

Now you need to hit five targets out of six shots. Click on the targets anywhere. The crosshair will begin to move left and right. You need to click on any part of the screen so that the crosshair is under or above one of the five targets. After this, the target will begin to move up and down. This time you need to touch the screen when the crosshair is on one of the targets. If you miss twice, then shoot randomly at any target, so that after the sixth round you press the RELOAD button and start again. You need to hit ALL five targets and the door will open.


Level 34

Click on the puck lying in the center of the skating rink. A field with numbers and arrows will appear in front of you. Each cell has two numbers. The first number means the number of arrows that point to the cell. The second number means how many arrows should point to the cell in the end. Rotate the arrows as follows:

1. Top row from left to right: diagonal right-bottom, bottom, diagonal left-bottom, bottom.

2. Bottom row from left to right: up, up, diagonal right-top, diagonal left-top.

3. Left column from top to bottom: right, right, diagonal right-up, right.

4. Right column from top to bottom: left, diagonal left-down, diagonal left-up, diagonal left-up.


Level 35

This location consists of two rooms. In the first room you see a pedestal with medalists. You need to make medals for the winners. The second room contains a forge. To get there, click on the white pointer in the lower left corner of the screen.

In the forge, take it from the fire on the left ticks. Use the pliers on the bronze ingot in the lower left corner of the screen. You'll get pliers with bronze ingot. Click on the flame on the left several times to fully light the fire. Prick a bronze ingot, holding it with pliers. Place the hot bronze on the anvil in the center. Cool the medal in the barrel on the right. Return to the previous room and give the bronze medal to the snow leopard with the snowboard on the right.

Take gold bar in the niche ahead. Impale it in a fire, make a medal on an anvil, cool it in a barrel. Return to the room with the winners and present the gold medal to the bear.

You won't find a silver bar, but you can use pliers on silver cup behind the snow leopard. Return to the forge, heat the goblet in the fire, make a medal on the anvil, cool it in the barrel. Go to the winners and present the silver medal to the hare. Move on.


Level 36

Click on the panel to the left of the door. There will be several circles in front of you. Click on any circle and you will see what letter is hidden under it. Here is the location of all the letters:

1. Left column from top to bottom: I, Z, O, T, P, B, Y.

2. Right column from top to bottom: W, Q, M, L, R, C, J.

3. Bottom row except for those letters that were named at the corners: X, S, A.

You need to open the circles with letters sequentially OLYMPICS.


Level 37

Click on the board with the word KEY in the lower left corner of the screen. You need to guide the red block through the hole on the right. Move blocks like this:

Three horizontal blocks from the bottom all the way to the right,

The vertical block behind the red block all the way down,

Red block all the way to the left,

Horizontal block in the upper right corner of the site all the way to the left,

The vertical block on the far right goes all the way up,

The horizontal block in the row below the red block all the way to the right,

A vertical small block not far from the red one (approximately in the middle of the site) all the way down,

The horizontal block in the top row goes all the way to the left to another horizontal block,

The vertical block is slightly to the right all the way up,

Red block all the way to the right (the path is blocked only by the vertical block on the far right),

A small vertical block behind the red block all the way up,

Two horizontal blocks under the red block all the way to the left,

The vertical long block on the left, against which the two horizontal blocks that were just written, rest all the way up,

Two horizontal blocks in the bottom row all the way to the left,

A vertical block blocking the path of the red block, all the way down,

Red block through the hole to the right.


Level 38

There are a total of 8 hats and 8 flags with shelves. The hats are mixed up. You need to place the hats on the shelves according to which countries they belong to.

Brown sombrero hat from top right shelf to Mexico flag shelf (second from top to bottom in right column).

Chinese hat from the bottom left shelf to the second shelf of the right column from bottom to top (Chinese flag).

Ushanka hat from the top shelf of the left column to the bottom shelf of the left column, to the Russian flag.

Black hat on the shelf with the UK flag (second shelf from bottom to top of the left column).

Green hat on a shelf with the flag of Italy (bottom shelf in the right column).

Brown cowboy hat on shelf with US flag (top shelf of right column).

A green tricorne on a shelf with the flag of France (top shelf of the left column).

The last headdress of the Sultan on the shelf with the flag of Cote d'Ivoire (second shelf from top to bottom of the left column).


Level 39

Count the number of bronze and silver cups. Hint above the door: bronze letters FA + silver letters ME. There are 8 bronze cups and 7 silver cups. Enter the code 8715 (8, 7 are the individual quantities, and 15 is their sum). The door will open.


Level 40

Pick up the red one canister of oil to the right of the cup. Lift up belt from the floor on the left, near the toolbox. Another belt lies under the red and green button on the right. Apply both straps to the area between the faucet hook and the goblet. Click on the green button on the right to pick up the cup. Under the cup you will find hacksaw for metal. Next, place the oil canister under the raised goblet. Use a hacksaw to cut the straps so that the goblet falls and crushes the canister. Tilt the device to the right so that the cup slides to the side.

41 - 50. Spring
How to get through 100 Doors

Level 41

The bear holds a key in its paw. Take it away empty jar, lying on the door on the left side. Use this jar on hive to collect honey. Place the jar of honey on the grass to the right, under the hive. The bear will approach the jar, but will not let go of the key. Take it from the tree to the left of the door slingshot. Use the slingshot on the one lying on the ground stone, in the place where the bear had previously stood. Shoot the hive with the slingshot so that it falls on the bear. Pick up the key and open the door.


Level 42

Click on the green PLAY button. The lights will start to light up. Count how many green lights are on at each stage. It will turn out like this: 356245. At the top opposite the dial there is a blue arrow indicating the opposite direction. Enter the code backwards: 542653 .


Level 43

Pick up the glass jar near the flashlight in the lower right. Use this can on the flying firefly until you catch it. Now apply the firefly in the jar to each flashlight in turn. Get the code 158736 .


Level 44

There are letters on the door. Some letters of the English alphabet are missing: C, E, J, W. Count which letters these are. C – 3, E – 5, J – 10, W – 23. Enter the received code: 351023 .


Level 45

There are several green arrows around the door. When you click on one of the arrows, it and the two arrows on the sides turn blue. There is a clue on the door indicating which arrows should be blue. Click on the arrows (buttons) in the following order: bottom row left button, bottom row right button, left column top button, top row middle button, right column middle button, right column bottom button. The door will open.


Level 46

At the bottom right of the door there is a clue “3...”. This means that the code starts with the number 3. On the wallpaper at the very top, find the number 3 and see what numbers come after it. The combination will look like this: 378901624 . Enter this code on the dial to the left of the door and move on.


Level 47

Remove bag of cement over the grate. Take it away green bucket from the sandbox on the right. Pour the cement into the concrete mixer to the left of the grate. Fill the bucket with sand from the sandbox on the right and pour this sand into the same concrete mixer. Fill a bucket with water from the reservoir in the center and pour it into a concrete mixer. Remove grate in front and leave it above the pond in the center. Next, shake the device. The finished cement-sand mortar will end up in a bucket. Pour it onto the grate and go forward.


Level 48

Click on the panel to the right of the door. You will need to solve the Japanese crossword puzzle. The number in the row or column indicates the number of shaded squares. As a result, you should have an image of a heart. For example, if a line contains the number 9, this means that it must contain nine crosses in a row. Please note that the entire field consists of nine cells in width. Therefore, in three lines with nines, you can safely put crosses. If there are two numbers in a line, for example 2 and 2, then this means that there must be two sequences of crosses, two in a row. The result will be a heart symbol.


Level 49

Take hammer and hit the brickwork with it several times until it breaks. Pick up scrap hanging on the wall. Pull from the pile on the left one brick. After that, take the brick from your inventory and place it on the grass approximately under the left side of the door. Use the crowbar on the brick to remove the first half of the door. Take the brick and place it under the right half of the door. Use a crowbar on it to remove it from its hinges. Go forward.


Level 50

You need to solve equations and create a password.

In the first line you see: AA7+2=AAA. It is not difficult to guess that this number is 9. Substitute 9 for A and get: 997+2=999.

In the second line СС7+7=СВВ. The first thing that immediately catches your eye is that when two digits 7 are added, the second digit in a three-digit number on the left (where the letter C is) increases by 1 (7+7=14). It turns out that B is 1 more than C. B = 4, since 7+7=14. Thus, C=3. Substitute these numbers and get: 337+7=344.

The bottom line has the following equation: DE9+2=DDE. 9+2=11, so E must equal 1. Substitute the number “1” for E on the left and right sides and simplify the equation: D19+2=DD1. It turns out that D=2.

Above the door is the sequence of letters ABCDE. This means the code should be in the following sequence: 94321 . Enter this code on the dial on the right and complete the level.

Walkthrough of the game "100 Doors Seasons 2"

51 - 60. Vacations
Walkthrough 100 doors

Level 51

Swipe your finger across the screen from top to bottom as the game tells you. Click on the key that hangs on the last letter of the word WELCOME. Select the key in your inventory and click on the locked door. Collect your reward.


Level 52

Pick up lighter, lying on the railing to the left of the door. Next, select gas cylinder red near the right railing. First use the gas canister on the balloon (between the basket and the beginning of the balloon itself). Next, set the cylinder on fire by using a lighter on it. The balloon will rise up. In the place where the balloon basket was, there will be scissors. Pick up scissors and use them on the two bags on the sides of the basket to make the ball fly away. Click on the door to open it. Go to the next level.


Level 53

Pick up spray standing on top of a broken car. Lift the wheel from wrench lying under the car, near the rear wheel. Next, use this wheel with a key on the car to install the missing wheel.

There is a barely visible green sponge lying in the grass under the driver's door of the car. Select the spray bottle from your inventory and use it on the lying sponge to get the combined item - spray bottle with sponge. Using a new object, wash the car, vigorously moving your finger from side to side, without lifting it from the screen.

Click on the car door to open it. Take it away key And engine located in the cabin. Click on the hood to open it, then place the car engine in place. Use the key on the interior (where the door is open). The car should move to the side. Go to the next level.


Level 54

Pick up the metal detector on the porch, to the left of the door. Select it in your inventory and move your finger along the grass in front of the doors. On the left side you should find a red cross. You need to hold the metal detector (its lower part) on this cross until the device disappears. You will hear a characteristic sound. To the right of the door, to the right of the railing, there is a shovel. Pick up the shovel and use it on the image of the red cross on the ground. Take the door key out of the hole.


Level 55

There is a lawnmower on the level. First, pick up the red fuel canister standing on the porch, to the left of the door. After this, use the canister on the red area of ​​the lawnmower to refill it. Click on the lawnmower and swipe from right to left. On the grass you will see the code - 5697. Enter these numbers to the left of the door, click on the green button.


Level 56

From left to right in the location there are fans of different colors - blue, green, red and yellow. Above the fans there is a sequence of four lights of the same colors, but in a different order - blue, red, yellow, green. Even higher there is a green PLAY button. Press this button and all four fans will start. They all spin at different speeds, but end up making a number of exceptionally complete rotations. You need to count how many times each fan spins. The result will be like this:

1. Blue fan – 3 times.

2. Green fan – 4 times.

3. Red fan – 2 times.

4. Yellow fan – 3 times.

But the code is not the same, because the sequence of lights above the fans is different - blue, red, yellow, green. So the code will be: 3-2-3-4


Level 57

On this level, in front of the doors, there is a board with a picture of a geometric figure. You need to count the number of possible triangles inside a given shape. This number will be a two-digit number. It will need to be entered on the dial to the left of the door. Answer: 35 .


Level 58

In order to open the door, you need to get rid of the dog. On the parapet of the canopy above the door, along it is placed scrap. Take the crowbar, then use it on the hatch between the two bowls. Click on the trash can and you will find bone. Throw the bone into one of two bowls. The dog will run to this bowl. Click on the trash container again and throw the bone into another bowl. Since the hatch is open, the dog will fall down, and you can continue your journey.


Level 59

There is a clothesline stretched out in front of the door, on which three T-shirts are drying. These t-shirts have numbers and numbers on them. Each T-shirt has five numbers and one empty sector. You need to determine what the number sequence is in front of you and print the required number. You will need to compose a code from three numbers in order and enter it using the dial in the lower left corner of the screen.

So, from left to right you see the following sequences:

1. First T-shirt: 1, 2, 4, 8, 16, **. It is not difficult to guess that, starting from one, all numbers are multiplied by 2. Thus, multiply the number 16 by 2 and get the first numerical value - 32 .

2. Average T-shirt: 1, 8, 15, 22, **, 36. In this sequence, starting from one, the number 7 is added to each new number. Thus, add the number 7 to the number 22 and get the second numerical value - 29 .

3. On the right T-shirt: 1, 6, 8, 2, 12, **. There is no circular sequence of numbers here, but the pairwise dependence of the 3 left and 3 right numbers is clearly visible. So, opposite 1 is 2, and opposite 6 is 12. It turns out that the right number is the left number multiplied by 2. Multiply 8 by 2 and get the last numerical value - 16 .

As a result, we get the code we need - 322916 .


Level 60

To begin, pick up the golf balls lying on the ground under the bag. Next, click on the bag itself to find the golf club. So, on the visor above the door there are three flags. In the foreground on the right side of the screen there is a golf hole with a flag. You need to hit this hole three times in a row. Every time after a shot, whether you hit it or not, you need to do the same actions: select the golf balls in your inventory, click on the ground below the bag to place the ball, then select the club in your inventory and click on the ball. Hold your finger to dial the scale to the right of the hole.

Depending on how high the gauge is filled, you will get a strong or weak blow. If the ball stops near the hole, it will fall into it. If the ball stops before or after the hole, then you will have to start over. Be careful because if you miss a hit, you won't be able to pick up the same ball that will land on the green. You will need to click on the balls in your inventory again, and then apply them to the lawn where the ball was previously installed. The ball that does not roll or rolls over the hole will automatically disappear.

61 - 70. Village
How to get through 100 Doors Season 2

Level 61

Click on the wooden stick with the WANTED poster. The poster will move to the side, and you can pick it up gloves hanging on the building. Pick up pumpkin, lying on the ground just below. Hanging to the right of the building coat- take him too. On the roof of the building there is hat. But you can pick it up after you spend one of the items. One way or another, all the found objects will need to be put on the “body” of the scarecrow in the middle. Put on the coat, gloves and scarecrow pumpkin, then take the hat and do the same with it. The door will open.


Level 62

In front of you are two baskets with two letters - F and V. In addition to them, several fruits and vegetables are scattered around the location. A basket with a Latin F stands for Fruits, and a basket with a Latin V stands for Vegetables. You need to place fruits in the left basket and vegetables in the right basket.

Left basket F: banana, pineapple, pear, banana, melon, lemon, green apple, red apple, orange.

Right basket V: cucumber, cabbage, eggplant, red pepper, garlic, cucumber, cabbage, garlic, yellow pepper, garlic.


Level 63

Below you see 6 frogs. Three frogs are on the left side and three frogs are on the right side. You need to change their places so that they scatter. Proceed like this:

The third green frog from the left,

The third red frog from the right,

Second from the right is a red frog,

The same green frog

Second green frog from the left,

The first green frog on the left (after these actions the frogs are located close together and the colors alternate),

Red frog second from right (middle),

Now move each of the three green frogs as far as they will go,

The last thing left to do is to move the green frog one cell.

Go through the doors that should open.


Level 64

You need to open the lock hanging on the attic door. To begin, pick up the hay lying behind the jug. Do the same with the wooden bucket on the right. Next, click on the main door and you will see a cow. Apply hay to the cow, then place a wooden bucket under its udder. You will receive a wooden bucket of milk. Pour all the milk into the jug at the left edge of the screen. The wooden key will float to the surface of the jug. Take the key and open the lock in the attic. The main door will open, this time there will be no cow inside.


Level 65

Here is a sequence with missing numbers: 192**7. You need to guess two numbers. Since the number is six digits, it is possible that the numbers can be linked in pairs. Let's assume that 1 and 9 are related. When added, the numbers give the number 10. So proceed with the remaining numbers. To 2 you need to add 8, and to 7 you need to add 3. As a result, you will get the correct code: 192837 . Enter this code into the dial to the left of the door.


Level 66

A mouse appears in the corner of the screen and behind the large owl. You need to click on it to catch it. Give the mouse to the owl, then pay attention to its hoots with a pause. The owl hoots in the following sequence: 2-3-4-2, where the hyphen is a pause. There is a ring hanging on the door. You need to knock on this door with the same frequency. Click on the ring twice, pause, click three times, pause, click four times, pause, click twice. The door should open.

(If the door does not open for you, then it is best to start the level again. To do this, click on the level number in the lower right corner of the screen and select the rounded arrow. It’s just that if you at least once pulled the ring in the wrong sequence, then you will no longer be able to enter the correct combination) .


Level 67

There is an ostrich in front of you. There is an ostrich egg on the ground. Move this egg so that it covers the hole in the ground below the ostrich. Remove the blowpipe from the house, then pull the rope hanging at the top edge of the screen. As a result, the microphone should lower. Use the blowpipe on the microphone to scare the ostrich. He will hide his head in the ground, breaking the egg at the same time. And the key was hidden in the egg.


Level 68

There are several butterflies at the location. There is a dial to the left of the door. All butterflies are painted in the colors of the rainbow, of which there are 7 pieces. If you remember, the sequence of colors of the rainbow is explained by the phrase: “Every Hunter Wants to Know Where the Pheasant is Hidden.” Sequence of colors: red, orange, yellow, green, blue, indigo, violet. Now count the number of butterflies of each of these colors:

Red: 3 insects,

Orange: 2 insects,

Yellow: 1 insect,

Green: 2 insects,

Blue: 3 insects,

Blue: 2 insects,

Purple: 2 insects.

So compose the code: 3212322 . Enter it on the dial to the left of the door.


Level 69

Strange level. No matter how you move the balloon floating in the air, inside of which you can see the key, you can burst it at any position. In this case, the only thing that is important is that the wooden pallet should be in the right corner of the screen. Simply move the pallet, then double-click on the red locker with the barrier. When raising and lowering the cabinet, the ball should burst and the key should fall onto the tray. And even if the ball is on the left side of the screen and the pallet is on the right edge, the key will still fall in the right place. Open the door with this key and move on.


Level 70

You only need to put in your suitcase those things that a tourist takes with him on vacation. To place things in your suitcase, move them across the screen to the desired location without lifting your finger. Here are the right items: goggles, fins, camera, plane tickets, surfboard. Don't even touch everything else. The door will automatically open.

71 - 80. Summer
Solving 100 Doors puzzles

Level 71

You will find yourself in front of the bungalow. Remove kettlebell, located under the roof, above the table with the inscription DANGEROUS BRIDGE. Take another one kettlebell on the right side. Place both weights on the bridge, then place your finger on them and lift them to their maximum height. Remove your finger from the screen, the weights will fall down and break the wooden bridge. Pick up the key and open the door with it.


Level 72

A bottle of champagne can be seen in the lower left corner of the screen. Take this one bottle and place it in the middle of the table. In the upper right corner sits a parrot holding a bunch of keys with its beak. You need to get these keys. Rotate the champagne bottle so that its neck is pointed at the parrot. Shake your device to froth the champagne, then click on the bottle. A flying cork will scare away the bird and it will drop the keys. Pick up a bunch of keys and open the lock on the door.


Level 73

Move the chair to the right and take fishing line lying on the railing. Lift up fishing rod, located to the right of the bucket. Move the bucket to the left and pick it up magnet. Place the fishing rod on the stand in the middle of the screen, then first apply the fishing line to it, and then the magnet. Click on the fishing rod to make it move from side to side. Click the fishing rod again so that the magnet stops exactly above the key lying in the water. If everything is done correctly, you will pick up the key. If the key was not selected, then repeat the procedure by moving the fishing rod.


Level 74

Here you need to make sure that the vertical, horizontal and all diagonal numbers add up to the number “15”. The correct arrangement of numbers will be like this:

Top row: 2-7-6.

Middle row: 9-5-1.

Bottom row: 4-3-8.

Go through the opened door.


Level 75

Click on the huge mine in the water and you will see a puzzle. You need to move the bomb across the cells to the green button. But this must be done in such a way as to occupy all available cells. On the other hand, bombs only move vertically or horizontally. Here is the correct sequence of movements:

right, down, down, right, down, down, left, down, right, right, right, up, up, left, up, right, up, left, left, up, up, left, up, right, up, right, right, down, left, down, right, down, right.

(It is noteworthy that not all smartphones and tablets can see the entire field on which the mines move. If you used the sequence above and you need to move the bomb up, but you don’t see free cells, do not be alarmed. Or you will have to wait for the developers to fix this omission, either skip the level for coins (50 coins) or free for advertising).


Level 76

You need to fill the bucket hanging at the top, which holds 6 liters. Below there are three other buckets of different capacities - 12, 5 and 8 liters. A 12-liter bucket is filled with water. Your task is to fill a 6 liter bucket hanging from above. Transfer water as follows:

1. 12 liter bucket into 8 liter bucket,

2. 8 liter bucket into 5 liter bucket,

3. 5 liter bucket into 12 liter bucket,

4. 8 liter bucket into 5 liter bucket,

5. 12 liter bucket into 8 liter bucket,

6. 8 liter bucket into 5 liter bucket,

7. 8 liter bucket into 6 liter bucket.

Pick up the key and open the door.


Level 77

Click on the motorboat and you will see a new puzzle. You need to rotate the circles with wires so that voltage is applied to the four circles in the bottom row. Here is the correct combination of circles:

1. Top row from left to right: letter G, horizontal line, letter T, vertical line with a twig to the left.

2. Second row from the top from left to right: a vertical line with a twig to the right, an inverted letter G with twigs up and to the left, an inverted letter G with twigs up and to the left, an inverted letter G with twigs up and to the left.

3. Third row from top from left to right: inverted letter G with twigs up and to the right, letter T, horizontal line, inverted letter G with twigs left and down.

4. Fourth row from the top from left to right: letter G, horizontal line, inverted letter G with twigs down and to the left, vertical line.

5. Fifth row from the top from left to right: a vertical line with a twig to the right, an inverted letter G with twigs down and to the left, a vertical line with a twig to the right, a vertical line with a twig to the left.

After this, do not forget to turn the circles in the bottom row so that their ears are facing up. If power is supplied to the circle, it lights up green.


Level 78

Remove Lifebuoy hanging under the roof of a bungalow. Get it chopping from a blue bucket standing on a wooden bridge. Hang a fish and a life preserver on a hook (or nail) above the door. A sawfish swims below. You need to click on it at a certain moment so that the sawfish jumps up, trying to grab the fish, and gets stuck in the life preserver. Use the sawfish to remove the boards. Move it up and down the same board. Repeat the procedure with the three planks and go through the door.


Level 79

Click on the chest and you will see a puzzle. You need to count how many arrows point to each of the squares. Depending on this quantity, you need to set a number on each square. The number of arrows is from 1 to 4. Here is the correct answer:

Top row: 4-3-4-4.

Row below: 2-4-1-3.

Row below: 4-1-1-1.

Bottom row: 3-4-1-4.


Level 80

View four circles with glowing dots. You need to light up 5 dots on the last circle, figuring out the pattern. To do this, repeat the same points as on the circle with the number “3”. Next you need to add the number “2” in a mirror image. If we move from “12 o’clock” (the top point of the last circle), then the sequence will be as follows (clockwise): luminous point (12 o’clock), non-luminous point, luminous point, non-luminous point, luminous point, luminous point, non-luminous point, luminous dot.

81 - 90. Autumn
How to pass One Hundred Doors Season Two

Level 81

The level is quite difficult. You need to make sure that it is autumn at the location and there is a tent. There are 9 cells in total that you can click on. Each cell changes the pattern of neighboring cells. Here is the correct sequence:

center cell, top left, right in middle row, right in middle row, right in bottom row, middle in bottom row, middle in bottom row. Go inside the tent.


Level 82

Fireflies fly in front of the tent. There are nine of them in total and they move according to a certain pattern. Move the stump with the ax to the right and you will see a sign depicting geometric shapes: zigzag, square, triangle, circle. You need to calculate how many fireflies move according to these patterns. 3 fireflies move in the letter Z, 2 fireflies in a square, 3 fireflies in a triangle, 1 firefly in a circle. Enter the correct code on the watch face: 3231 .


Level 83

You need to move the ball between the holes to the red circle on the right. After this, the cell on the left will rise, you can move the ball to the red circle on the left. Once he is there, the door will open.


Level 84

There is a hint on the tent: E=4, V=2. If you haven't guessed yet, this is the number of straight segments that make up each letter. On the board in front of the tent there are four letters in the following sequence: L-F-H-I. Count how many segments they consist of. Letter L – 2 segments, letter F – 3 segments, letter H – 3 segments, letter I – 1 segment. Enter the correct code: 2331 .


Level 85

Pick up red valve hanging on top of the tent. Take shovel, resting against the tent on the right side. Use the shovel on the pipe on the left to dig it up. When you see a pit with a pipe, place the red valve on the pipe. Shake the device so that the stick in the upper left corner falls down. But what you need is not the stick itself, but wrench, which will remain in its place in the upper left corner of the screen. Take the wrench and use it to turn the valve on the pipe. Pick up a regular one key, which is lying in a hole where there was water. But you cannot approach the tent yet, because there is a hole in front of you. Lift up two boards in the lower right corner of the screen and place them on the pit to make a bridge.


Level 86

From the box on the right, under the stone, take out three hammers - a rectangular one, a triangular one and one with two sharp corners. Next you need to use these hammers in a certain sequence on a large block of stone:

rectangular, triangular, rectangular, triangular, with two points, triangular, rectangular, with two points, with two points, rectangular, triangular, with two points, triangular, rectangular, with two points.

Each time after the correct blow, new cracks will appear on the stone. If the blow is not applied correctly, then all the cracks will disappear. But be careful, because sometimes cracks appear in dark areas of the stone. You may not notice this and strike again with the same hammer.


Level 87

Pick up brushwood in the corner on the left, shovel on the right under the sign with the image of a “drop”. Lift up branch on the right side of the screen, on the ground. Place the brushwood in the fire pit. Use a shovel to pick up the stone in the lower left corner of the screen. Use the shovel on the place where the stone was to dig up the soil. The shovel will disappear, and in its place in the inventory there will be Earth. Use the stone several times on the fire pit with brushwood. The fire will light up. Use the stick from your inventory on the fire to set it on fire. Pull out bottle with cork from the previously dug hole in the lower left corner of the screen. Use the dirt on the left hanging sign, the capped bottle on the right hanging sign, and the burning stick on the top sign. All signs will fall down. Put out the fire using the same bottle, then throw dirt on the fire pit. The door to the tent will open.


Level 88

You need to determine the code, which is entered on the dial on the right. There are two clues for this: on the tent there is an apple with a question mark, and in the lower right corner of the screen there is a mushroom with a question mark growing. As you understand, you need to count the number of apples and the number of all mushrooms. There are 7 apples in total at the location. The most inconspicuous of them is the blue apple in the upper left corner of the screen, under the glowing green mushroom. There are 23 mushrooms in the location. The resulting code will be: 723 .


Level 89

Move the basket to the left side. You will see three multi-colored light bulbs - red, yellow and green. Now touch the red apple with your finger. It will move to the trash. As soon as you remove your finger from the screen, all the apples will return to their original positions. You need to move your finger across the screen from one apple to another until they are all inside the basket. The sequence should be like this:

red apple, yellow, green, red, yellow, green, red, yellow, green.

After this, remove your finger from the screen and the door to the tent will open.


Level 90

There are four peaks in front of you - two red and two blue. There is a clock at the top of the tent indicating the time 11:23. The hour hand is blue and the minute hand is red. In the lower right corner of the screen there is a basket of mushrooms. You can drag mushrooms from the basket and string them onto peaks.

The time on the clock consists of four digits - two two-digit numbers. You need to put 1 mushroom on the blue spikes (since the blue arrow points to 11 o'clock), and plant 2 and 3 mushrooms on the red spikes, respectively, from left to right (since the red arrow points to 23 minutes). Thus, from left to right, the number of mushrooms on the peaks should be like this: 1-2-1-3 .

91 - 100. City
Tips for the game 100 Doors Seasons 2

Level 91

There is a car constantly driving along the road. First, shake your device so that a red and white crossbar falls out from under the visor. Take this one crossbar. Find on the sides two supports gray color. Place these supports in front of the door and place the crossbar on top. You can do it barrier. Take this barrier and then place it on the road. Remove the rope to the right of the door. The car will hit a barrier. Tie a rope to the back of the car. Automatically the other end of the rope will be tied to the boards on the door. Remove the barrier from the road. The car starts moving and tears out the boards that lock the door.


Level 92

You need to click on the empty circles by moving the red buttons. You need to build a key pattern, as shown on the plate below. If you have already pressed something, then reset the puzzle, starting the level again. The order of clicking on the circles should be as follows:

Second circle (from top to bottom) in the third column (from left to right) – 1 time,

Second circle (from top to bottom) in the second column (from left to right) – 5 times,

Second circle (from top to bottom) in the fourth column (from left to right) – 2 times,

Third circle (from top to bottom) in the third column (from left to right) – 4 times,

The fourth circle (from top to bottom) in the third column (from left to right) – 1 time,

The fourth circle (from top to bottom) in the fourth column (from left to right) – 3 times.


Level 93

Take it away red umbrella, standing behind the trash can to the left of the door. A black cat sits on the roof of a building, holding a key in its paws. Take it out of the trash bags near the trash can. sausage. Use the umbrella on the sewer grate on the road, then click on it again to open it. Now hold your finger on the umbrella and pull up this lattice. Get it out of the sewer stairs and install it to the right of the door. After that, use the sausage on the roof above the stairs. The cat will run away to the sausage, throwing the key down. Pick up key and open the door for them.


Level 94

At the top are the numbers: 7 8 7 7 8 3. You need to place mathematical operation signs between these numbers. Any signs can be repeated as many times as desired. Click in order on the following arithmetic symbols: * + * - + . As a result, you will get the equality 7*8+7*7-8+3=100. The door will open.


Level 95

On the left side there is a dog on two legs. On the right side there is a grill on which meat is fried. You can take a piece of meat and give it to your dog. She will bark twice, but nothing will happen. In fact, you need to start by tilting the phone to the left. A cart will roll out to the location. Pick up from cart dynamite. Open the cart door and remove chilli. Place chili peppers on the grill to season the meat. Hang dynamite on the door. Now take it from the grill meat with chili pepper and give it to the dog. The dog will blow fire, thereby igniting the stick of dynamite. The path is clear!


Level 96

The door ahead is on fire. You need to call the fire department. First, shake the device so that the battery falls out from under the visor. Pick this one up battery. Now open the flap under the red phone on the left and insert the battery inside. Next, remove from the roof coin and throw it into the phone. Click on the phone and dial the number 911 . A fire truck will arrive and put out the fire. Move on.


Level 97

Before you is a sequence of numbers on wooden boards: “0, 1, 1, 2, 3, 5, 8, 13, ?, ?, ?”. You need to guess which numbers were missing at the end of this sequence. This is the Fibbonacci sequence - each next digit is the sum of the previous two. So, the next number in the sequence will be the sum of the numbers 13 and 8. As a result, you get the number 21. Next, add 21 and 13 and get the second number - 34. After that, add 34 and 21 to get the last number - 55. As a result, the code for the door will be like this: 213455 .


Level 98

You need to guess the missing number. You see a circle divided into six sectors. The following figures and numbers are arranged in a row (clockwise): 3-4-6-12-36. Each next number in a clockwise direction can be found using the formula: multiply the two previous numbers and divide by 2. For example, the number 6 was obtained by multiplying 3 and 4 and dividing by 2. Thus, the last number should be calculated using the formula: 36 * 12 /2. The result will be a number 216 . Enter it on the dial to the right of the door.


Level 99

Another sequence is visible on the screen: “101, 112, 131...”. The answer to this task is 415 . Enter this code on the dial to the left of the door.


Level 100

Pick up the red and white barrel, as well as two red rocket parts on the sides of the screen (in the lower corners). Install two wings on the rocket, then fill it with fuel from the found barrel. Remove the porthole from the roof and insert it into the round hole. The rocket will rise to a platform in space. Remove the round disk from the porthole and insert it into the projector on the right side. The rocket will fly off again.

To be continued! We are waiting for new versions of the game.

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Walkthrough of the game 100 doors 2013 (100 doors)

Another popular game that we will tell you about and provide answers to all levels - 100 doors 2013 (100 doors 2013). The game quickly gained popularity in many countries. The idea of ​​the game is very simple - you need to open the door. But to open it, you need to solve a riddle or just a puzzle. The game is designed for Android or iOS mobile phone users.

Levels don't always go from easy to difficult, in other words, you can easily pass level 100, while still thinking about level 14 or maybe 15 for a long time. In total, at the time we published this article, there were 129 levels in the game. If you have more levels, be sure to write to us about it, we will immediately work on them and post the answers.

This game is now played by millions of people around the world. By the way, modifications and new parts of the games have now appeared. If something doesn’t work, please write to us and we’ll try to help. Well, below you will find answers to all levels of the game 100 doors 2013.

As usual, we will tell you that it is better to try to beat this game yourself, and all other games too. Good luck. And here is the answer to the question “ How to pass 100 doors? »

Answers to all levels of the game 100 doors 2013 (100 doors)

Answers for levels 1-10
Level No. 1: Well, everything is simple here. Click on the green arrows and go into the elevator.

Level #2: So far so easy. We turn the phone 180 degrees and wait for the ball to roll. After this we also go into the elevator.

Level No. 3: The meaning is the same as in the second level, only first you need to pick up this same ball and place it in the hole in the wall.

Level No. 4: Also not a difficult level, so far we’re going well :). We shake the phone and destroy a bunch of stones, after which we lift the key and open the entrance for them.

Level No. 5: Here you must first pull out the cue that holds the loop, and then pull the loop down and the entrance will open

Level No. 6: Well, here the answer is obvious - you need to collect a code from the numbers above and below the door. The answer is 3355.

Level #7: Also an easy level. You need to lift the key card and insert it into the hole under the numbers.

Level No. 8: Using an ax, which you will immediately see, we break the boards on the wall, there is a ball there. But you need to push the ball into the hole above the door and tilt the phone. After that, we wait a couple of seconds and go into the elevator.

Level No. 9: You need to tilt the phone first in one direction and then in the other, and after that the entrance will be open.

Level No. 10: First, we shake the phone so that the pipes fall, which, by the way, form a number, and then enter the code - 15354.

Answers for levels 11-20
Level #11: Let's go! Here you need to pay attention to the hint. You need to look for angles of 90 degrees. If we look at the figures, the answer is 4213.

Level No. 12: First we need to find a stone, to do this we turn the phone to the left. We take a stone and throw it at the glass, where the number 4 will appear. We collect all the available numbers and get the answer - 7834.

Level #13: You need to pick up the ice mold and use it on the tap. After that, use the resulting form on “<0».

Level No. 14: Well, here the answer is obvious - you need to run your finger in the direction of the stripes, you will immediately see them there.

Level No. 15: Here you need to activate all the circles that are connected by lines from top to bottom on the left side, and from bottom to top on the right side.

Level No. 16: Shake the phone until the lamp falls, and then pick up the key and open the door.

Level No. 17: On the right side we see strange jars. We take one can there and use it on the right pot above the door, after which a snake appears. We repeat the previous procedures on the pots from right to left. After this, the snake will have a code - 7911.

Level No. 18: It’s easy here - at the same time, that is, with two fingers, we lift the white circles up.

Level No. 19: Here you need to click on the balls and arrange them as shown on the floor. On the left side - left, right, right. On the right side - right, right, left (top to bottom).

Level #20: There are numbers above the door. They need to be marked on the circle. To help with this, as you understand, there is a green circle. In short, we do this:

— press the left arrow, the right arrow and the button once;

— press the arrow right, left, left, right and the button once;

— press the right arrow and the green button;

- press the arrow right, left, left, right and the button. After that, click on the arrow.

Answers for levels 21-30
Level No. 21: Here you need to click on the door to move it. We are helped by arrows made from wires that show exactly where the door needs to be moved. Just don’t forget that the end of the wire is also an arrow! The answer is left, right, down, up, left, right, down.

Level #22: Tilt the phone to make a sledgehammer fall from the wall, then use it to break the brick blocks. The required code will be indicated on the wall - 47359.

Level No. 23: You need to turn off the lights using the button above the door and look where the lights at each steering wheel will point. After that, you just need to repeat it, only without light. We will show the answer starting from the top and ending at the bottom:

You need to press six times (the ship's sail will point to the west);

You need to press three times (the ship's sail will point in the southeast direction);

You need to press four times (the ship's sail will point south).

And on the right side, the steering wheels need to be positioned mirror the left side:

Twice (the ship's sail will point east);

Five times (the ship's sail will point southwest);

Four times (the ship's sail will point south).

Level No. 24: In order to pass level 24 in 100 doors knowledge of chess is required. For those who are too lazy to look for them, we offer answers. Pay attention to the door - figures, coordinates and numbers are indicated here:

The knight gets - X - 1;

The rook gets - Y - 2;

The pawn gets - Z - 1.

The numbers indicate how many squares the piece will move. We then adhere to the following logic:

First we look at X. The knight that is there obviously looks like 37.

The last letter is Z, which we can only go down. We get to 95. All that remains to be done is to enter the answer: 371295.

Level #25: Let's start by selecting the metal (the first one from the bottom on the right side). After this you need to select a tray, fire and water. Now you need to find the form for the key, it is located in the lower oven. You need to select it, open the upper oven and insert the mold there. Just don't forget to close it. Next: tray, metal, fire, water. We take the key and use it on the door.

Level No. 26: On the left and right you need to click on strange things that, when pressed, move out. You need to make sure that the number of parts (parts, not whole pieces) is equal to the number indicated on the door.

Level No. 27: Here you need to press like this - sleigh, white icon on the stove, bag, chimney, gift, tree, gift, sock, another sock, another sock. Done :)

Level No. 28: Take the dog food and put it in a bowl, and then take the dog and scare the cat with it. Let's move on :)

Level No. 29: Use pliers to cut through the springs. Then lower these two strange things down, and then tilt the phone so that the ball rolls. Done, let's move on.

Level No. 30: In this level the skeleton has tongs, so we grab them from him. Then we use them on the door and a passage with teeth will appear in front of us. These same teeth need to be pulled out. We just take the forceps and pull the teeth. Let me remind you that you need to pull your teeth.

Answers to levels 31-40 with video
Level No. 31: Tilt the phone to the right so that the iron sleeper moves away, then to the left so that the pipe in the middle becomes accessible. We see a bunch of balls on the floor, take one for yourself and you need to place it in the upper part of the pipe, you will see it, after which you need to put the phone vertically. Ready.

Level #32: Passing 100 doors level 32! Shall we get started? It shows a crossbow, arrows and a target. You need to follow the arrows in order to hit the target:

Second column, first line;

Third column, first line;

Second column, fourth line;

First column, fifth line;

First column, fourth line;

Second column, third line;

Third column, third line;

Fourth column, third line;

Fourth column, second line;

Third column, second line;

Second column, second line;

Level No. 33: Here you just need to draw analogies with what is shown in the photographs:

Left column: car, banana, scissors, top hat and here is a rabbit;

Right column: a bag, a coffin and here is a wreath, a wasp stake, a corkscrew;

Level No. 34: Take the red ball and put it in the hole above the ring, then turn the phone so that the ball rolls down. You need to wait a couple of seconds until a characteristic sound appears. We pull the ring and look for the numbers corresponding to the word above the door - door - 69911, this will be the answer.

Level No. 35: The meaning is the same as in the level with an angle of 90 degrees, only here it is 45. Answer: 2824

Level #36: Now let's do it passing 100 doors level 36. The white circles under the clock hint to us about the position of zero in the numbers. Next you need to focus on numbers.

5|0 - There's a zero on the right. Click on the lower right dial five times.

0|6 - There's a zero on the left. Click on the lower left dial six times.

7|3/0 - Zero below here. Click on the upper left dial ten times (7+3).

2/0 - Zero below here. Click on the upper left dial two more times.

0/5 - There's a zero at the top. Click on the upper right dial five times.

Level #37: Look around. There are 4 colors in the level and fish of 4 colors are swimming. Counting colors:

Two yellow colors (starfish);

Three green colors (squares on the wall);

Four blue colors (seems to be parts of a fishing rod);

And five red flowers (squares on the wall).

Then we catch fish by pressing the reel of the fishing rod. It is very important to pay attention to the order in which you take these fish. Compare with the list above. This will be our code. For example: I caught yellow, green, red, blue - code: 2354.

Level No. 38: You need to assemble a central card from the buttons on the right and left. Click on the buttons like this:

Hearts, card - eight, card in the center.

Clubs, card - ten, card in the center.

Hearts, card - jack, card in the center.

Diamonds, card - ace, card in the center.

Spades, card - king, card in the center.

And so, we have a place where to enter the code. The following clicks will help us calculate the code:

Hearts and eight give: 8 - 2 = 6;

Clubs and ten: 10 + 1 = 11;

Hearts and jack: 11 - 2 = 9;

Diamonds and Ace: 14 + 3 = 17;

Spades and king: 13 + 5 = 18.

Correct code: 61191718. Level completed.

Level No. 39: Everything is quite simple here. The ball falls, you need to turn the phone so that the ball hits the buttons. After this, a riddle will appear in which you need to count the number of angles. Answer: 72112.

Level No. 40: Click on the dials and count how many times we click before the arrow rotates 360 degrees:

Top left: it turned out seven times;

Top right: turned out nine times;

Bottom left: turned out ten times;

Bottom right: it turned out eight times.

Divide 24 by 3 to get 8;

Divide 27 by 3 to get 9;

Divide 30 by 3 to get 10;

In the upper left: 21/3 ... 2;

In the upper right: 27/3 ... 4;

In the lower left: 30/3 ... 6;

Click on the top left twice;

Click on the top right four times;

Click on the lower left six times;

Click on the bottom right three times.

Video walkthrough of the game 100 doors. Level 31 - 40

Answers to levels 41-50 with video

Level No. 41: Use your finger to follow the arrow on the floor. On some phones, you may need to press the right arrow and then the left arrow. Next we get a square tile. We take it and use it on the blue square, we get the number - 7. We count the number of figures and get the answer we need - 7914.

Level #42: Tilt the phone back and forth until a knife appears somewhere on the ceiling. We cut the rope on the torch and curtain with a knife. Next, we pull out the curtain and raise the torch. Solving the problem we get the code - 141225.

Level No. 43: We are looking for the relationship between signs and numbers, for this we look at the wires. The resulting coordinates look like:

1|1 and 1|2 are the blue wire (sum sign);

1|3 and 1|4 are the green wire (multiplication sign);

2|1 and 2|4 are the red wire (division sign);

2|2 and 2|3 are the purple wire (subtraction sign).

2 < 3 < 4;

6 < 7 < 8;

3 < 4 < 5 (вероятнее всего именно так должно быть, даже если Вам так не кажется);

4 < 5 > 4.

Now we calculate the result:

sum = 2 + 6 = 8;

multiplication = 4 x 3 = 12;

subtraction = 8 - 5 = 3;

division = 4 / 4 = 1.

Correct answer: 81231.

Level No. 44: First you need to find the hidden figures on the screen. The star is immediately visible. Further under the blue square, somewhere in the upper left corner of the door and above the right lamp. Next, in the right column you need to place these figures: a piece from the ceiling, a figure from the door, from the floor, a star.

Level #45: The answer is obvious - you need to drag the balls to the center in 5 seconds.

Level No. 46: Take the green ball and place it in the gray square. Click on the green button. Take the ball again and turn the phone 180 degrees and back. Ready. The animation is sometimes glitchy, but the level is completed.

Level No. 47: The task here is simple - you need to balance the scales. First, shake your phone to get hidden items. And then to the left scales: sled, kettlebell (3kg), blue dumbbell. On the right: everything else.

Level No. 48: In the right column we do: circle, 24, 3, moon. Ready.

Level No. 49: Let's attach a photo, it will be easier.

Level No. 50: Here you will need to find the same hieroglyphs. The main thing is to know that there are identical hieroglyphs on opposite sides.

Video walkthrough of the game 100 doors. Level 41 - 50

Answers to levels 51-60

Level No. 51: By clicking on the key, we look where it appears, this will be the code - 16254532.

Level No. 52: Turn the phone over so that the ladder comes out, then you need to remove the ladder and shake the phone. A key will appear under which you need to bring the ladder and take the key. We use it on the door. Ready.

Level No. 53: Turn the phone over and click on all the icons.

Level No. 54: We count the number of floors in the houses and put the same number in the levels at the door. Click on the green button. We repeat the procedure 3 times. Then we add up the numbers from all times and get the code: 222724.

Level No. 55: Diagonally, all numbers are the same. We need to solve a simple problem. Answer: 53124.

Level No. 56: We look at the numbering pattern and look for correspondence with the inscriptions above the door. Answer: 26224552.

Level No. 57: Arrow tips: left, down, right. By the way, it is on the left, top and right that we pull out small blocks that will leave only a few squares visible on the door. Accordingly, first pull out the left panel, and from left to right click on the selected squares. We carry out a similar procedure with the panel on the top and on the right.

Level No. 58: We’ll just give you the answer you need to enter: 5791359359 :)

Level No. 59: Here you need to look at the decks of cards from left to right. 36, 7 52. But notice that the joker is crossed out. Code: 36752

Level No. 60: Count the number of circles in each line - 1424. This is the code.

Answers to levels 61-70 with video

Level No. 61: Place the phone vertically and press the bottom button. Then, holding it vertically, tilt it 90° to the left so that the boat becomes vertical and press the button, then similarly turn the phone and press the remaining two buttons.

Level No. 62: press right 6 times, left 1 time, right 2 times, left 9 times.

Level No. 63: The required code is 4165.

Level No. 64: We use the rope on the ring and drag it. We take a sledgehammer and use it on the cat. Next on the dial:

9 times and on the button;

6 times and on the button;

3 times and press the button;

6 times and press the button.

Level No. 65: You need to find the keys that are responsible for the light of the lamps and press in the order in which the lamps are located.

Level #66: Click on the door and drag the cable until the elevator appears.

Level #67: Code: 614739.

Level #68: All things look like letters. Protractor and drag it into the first cell, then the watermelon into the second, the ball into the third and the inverted tube into the last. We get the word “Door” and an open door.

Level #69: Code: 1234.

Level No. 70: By clicking on the candles you need to get the same thing as above the door. There are black squares - burning candles, white - extinguished ones.

We look at the first three in the top row: not lit - lit - not lit. Click on the top left three until we do the same thing so that the middle one lights up (4 clicks, I think). Then we look at the first three in the lower row: on - off - on. Click on the bottom left until we get exactly the same combination (like 6 clicks). We look at the next three in the top row and click on the top right three until we get the same thing (1 click). Next, the three in the bottom row is similar to the bottom right (5 times). When we set everything as it is, the number 14 will appear on the ceiling.

We do the same with the entire row of squares and get the code: 14763152.

Video walkthrough of the game 100 doors. Level 61 - 70

Answers to levels 71-80 with video

Level #71: How to pass 100 doors level 71? That's how! The yellow column contains numbers that are multiples of 4, the red column contains multiples of three, and the blue column contains prime numbers. You need to insert the corresponding numbers from those above the door into them, and then add up all the numbers in the column.

4 + 12 + 24 + 36 + 48 + 52 = 176

9 + 27 + 33 + 69 + 6 + 39 = 183

1 + 11 + 13 + 5 + 7 + 17 = 54

Code: 17618354.

Level No. 72: Use a crowbar and a screwdriver on the shield. Next we use the map.

Level No. 73: First, let's fill in the sequence:

Next, you need to use mathematics to get the numbers next to the door. To do this, click on the arrows until the green ones point to the question marks corresponding to numbers 5 and 6. Click “calculate”. We got 30. Now click until the red one connects 22 and 9. Click on “calculate” again. We got 31.

If suddenly your next number is 55, then this is a bug that has not yet been fixed in your version. In fact, there is the number 45. You can get it when the red arrow connects 12 and the question mark that stands in place of the number 33. Set it and click on “calculate”.

The last number - 660 - is 15 multiplied by 44. Therefore, we set the green arrow so that it connects 44 and the question mark standing in place of 15, then click “calculate” and go to the next level.

Level No. 74: Click on the right and left arrows until the locks are removed:

Right 3 times;

Left 7 times;

Right 6 times;

Left 9 times;

Right 12 times;

Left 6 times.

Level No. 75: Code: 1275.

Level No. 76: We calculate who lived how long: 84, 54, 87, 76. Then we do the actions indicated on the door and get the code - 1518.

Level No. 77: There is a bug in this level - move the right vase and press the button 4 times.

Level #78: There is a hint above the door. You need to click on the buttons as indicated there:

Press the left buttons simultaneously;

Press right;

Press bottom left;

Press right;

Press the top left;

Press right;

Press bottom left;

Press right;

Press left simultaneously.

Level No. 79: Code - 57911.

Level No. 80: Pull the left door to the left, and then, without releasing the door, pull the strip down. Same thing with the right door. Ready.

Video walkthrough of the game 100 doors. Level 71 - 80

Answers to levels 81-90 with video

Level No. 81: Put the room puzzle together and press the button. Everything is simple here.

Level No. 82: Here the tooltip on the door shows what and how many times you need to press:

Both triangles once;

Both square twice;

Upper left triangle three times;

Upper right triangle four times.

Level No. 83: Take the shoes and wipe them on the mat three times. Well, then just knock on the door three times :)

Level No. 84: Each figure must be rotated so that the touching parts give the number next to it:

Bottom left: three stripes point down and one goes up;

Middle left: square two down, root nine up;

Top left: two dots down, three dots right;

Upper right: three points to the left, root of four points down;

Middle right: two arrows up, four down;

Bottom right: four stripes up.

Level No. 85: By clicking on the lamps you need to do as shown under the door:

Twice;

Zero times;

Three times;

Once;

Four times;

Five times;

Twice.

Level No. 86: On the door we see:

53V3I/I = SEVEN

3!6I-I7 = EIGHT

7W31V3 = TWELVE

Hence the code is 78512.

Level #87: Balls can only be moved up. Thus, we spin the phone and throw all the balls into the holes. An important thing: the walls don’t seem to exist :) so just don’t look at them.

Level No. 88: Take a spatula and run it from top to bottom along the door. Further along the wallpaper to the right of the door. Using scissors, we cut the paper along a trajectory.

Level No. 89: Hamster, dog, cat, squirrel, fox, lion.

Level #90: Forward, forward, right, forward, forward, left, forward, right, forward, right, forward, forward, left, forward, forward.

Video walkthrough of the game 100 doors. Level 81 - 90

Answers to levels 91-100 with video

Level No. 91: Assembling the hookah. Well, you can do this: top right, third from top right, second from top left, second from top right, bottom right, third from top left, top left, bottom left.

Level #92: As the arrow below shows, the alphabet has been shifted 5 points to the right. We collect the word HELLO. Answer: C, Z, G, G, J.

Level No. 93: We wait until the eyes close, after which we need to insert part of the column into place. And use the disk at the end of the statue’s spear. Done, let's move on.

Level No. 94: Code: 91491213

Level No. 95: Click on the projector to see the hidden numbers: 73, 27, 11, 92, 31, 64, 28, 49, 77, 15. They must be arranged clockwise, starting from the bottom left. The matching numbers form the code - 27924977.

Level No. 96: You need to make sure that the door has the same thing as above the door. Click on the arrow until the desired shapes fly. Next, we count the number of triangles, squares and circles on the floor and enter the number. The answer is 16128.

Level No. 97: You need to kill the mosquito three times: upper right corner, lower right, on the left wall. Next we get the code - 321796.

Level #98: At this level you need to find old and new company signs. We indicate this - column-row coordinates, also for the door:

2|1 + in door 2|2

3|1 + in door 1|2

4|1 + in door 3|1

8|1 + in door 2|3

2|2 + in door 1|1

6|2 + in door 1|4

1|5 + in door 2|4

8|6 + in door 3|2

In door 1|3 + in door 3|4

In door 2|1 + in door 3|3

Level No. 99: First, turn the volume on the phone to maximum, and then to minimum.

Level #100: Walkthrough of the game 100 doors level 100! Go. Enter a dot 3 times, a dash 3 times, a dot 1 time, a dash 5 times, a dot 1 time, a dash 10 times, a dot 1 time.

There are no more levels for iOS. The rest of the walkthrough is only for Android.

Video walkthrough of the game 100 doors. Level 91 - 100

Answers to levels 101-110 with video

Level #101: Pick up the balls. Put them in the right places. The correct order is indicated by the gifts located to the left of the tree. Therefore, we need to attach the red ball to the top bow, the green one to the middle one, and the blue one to the bottom one.

Now you need to click on the toys from bottom to top as many times as there are gifts in the pile. That is:

The bottom “strip” of balls on the Christmas tree: click twice on blue, once on green and twice on red;

Above: blue 2 times, green 1 time, red 2 times;

Above: blue 1 time, green 2 times, red 3 times;

Above: blue 2 times, green 1 time;

Topmost: red 2 times.

Level #102: Tilt the phone to see the numbers that are displayed using pipes. Code - 147251.

Level #103: Quite a difficult level. The answer will be:

The upper left match is responsible for the letter P, it is turned to the left in the left column, which means the red part of the match will be turned to the left;

the second one from the top left is responsible for the letter E, it is turned to the right in the left column, which means the red part of the match should point to the right;

the third one from the top left is responsible for the letter O, it is in the left column either in the correct position or inverted, which means the red part is either up or down (it will be the bottom);

the fourth from the top left is responsible for the letter N, in the left column it is either turned to the left or to the right, therefore the match indicates either to the left or to the right (it will be to the left);

the upper right match is responsible for the letter N, in the right column it is either turned to the left or to the right, therefore the match points either to the left or to the right (it will be to the left);

the second right match from the top is responsible for the letter P, it is not rotated in the right column, so the match should point upward;

the third right match from the top is responsible for the letter E, it is turned to the left in the right column, therefore the match points to the left;

The fourth from the top right match is responsible for the letter O, in the right column it is turned either to the left or to the right, so the match should point either to the left or to the right (it will be to the right).

Level #104: Take the scissors and use it on the lamps.

L = R, press FIX;

L/2 = R, press the left arrow (so that it is opposite 10) and press FIX;

L< R, жмем дважды на правую стрелку (чтобы она стала напротив 20) и снова FIX;

R? 15 = L, put the right arrow opposite 35, and the left one opposite 20 and FIX.

Level #105: To complete the level, you need to click on the top right zipper, bottom left, top left, bottom right, middle right, top left, middle left and bottom left.

Level No. 106: Click on the scrolls - top left, second from top left, bottom right. Then on your hand. Next, hide the scrolls. Then - the third from the top left, the bottom left, the third from the top right and on the hand.

Level No. 107: We count the number of squares that correspond to each figure above the door and perform the indicated actions with them. Next we get the code - 273622.

Level #108: Shake the phone and the numbers fall into place. We remember the even numbers from top to bottom, and then we drag the plate over the numbers and remember what is left. Code - 129242367674.

Level No. 109: Rotate the phone to the left and click on the green circles like this: left, right, left. Next, turn the phone over to the other side and press - left, right. Then, following this analogy - left, right, right. And one more time - right, left, right, right, left, right.

Level No. 110: Take the boxes and balls and, rotating the phone, press them with a press in the sequence as indicated above the door

Video walkthrough of the game 100 doors. Level 101 - 110

Answers to levels 111-120

Level No. 111: Take the stick and tilt the phone so that the puck rolls out. Next, we use the stick on the puck and get the code - 8391.

Level No. 112: To make it easier, you just need to add the numbers and get the code - 97969.

Level No. 113: We connect the elevator button and the water with a blue wire, the switches and water with the green wire, and the switches and the panel with the red wire. That's it, all that remains is to close the circuit.

Level No. 114: It is necessary to take into account important moves that will turn a checker into a queen. Code - 683.

Level No. 115: Code - 31193.

Level #116: Click on the squares - b1, b6, f2, h1, h4, h7.

Level #117: Give the soldier cucumber and milk.

Level No. 118: You must press in the following sequence - lower right arrow, right white semicircle, upper left arrow, right black semicircle, lower left arrow, right black semicircle again, right white semicircle again, lower right arrow, left black semicircle, upper right arrow.

Level No. 119: On the keyboard we move the knight until we return to one. We also start with 1. Code - 183492761.

Level No. 120: Click on the sphere and count the number of spheres that appear. Next you need to order from smallest to largest - 224456.

Answers to levels 121-130

Level No. 122: On the bush we use the necessary items as shown on the door: scissors three times, a brush once, scissors once, a pickaxe twice, a brush once, a pickaxe once, a brush once, a pickaxe once again, one once with scissors and twice with a brush. Next we get the required code - 47892.

Level No. 123: At the same time we plug the pipes with plugs. That's all. Quite simple.

Level No. 124: First, click on the upper left, then on the lower right, then on the central, on the upper right and, finally, on the lower left lamp.

Level No. 125: Simply connect the balls with lines, as shown on the door.

Level No. 126: In this level you need to count how much you need to raise each of the sliders. The clue is on the door. Answer: the first one needs to be clicked thirty-three times (or thirty-five, depending on the platform), the second fifteen times, the third twenty-six times and the fourth seven times.

Level No. 127: Here you just need to connect the pipes, and it is not necessary that they are connected point to point.

Level No. 128: Code - 272754.

Level No. 129: Take a crowbar and break the hatch with it. Next, tilt the phone to the right, after which a ball will roll out and fall into the hatch. Next, turn the phone to the left and the stone will press the button.

The famous game Doors is now on Windows Phone! In the puzzle game Doors, you find yourself locked in a very strange house. You don't know what this place is or how you got there. Collect items and solve puzzles to escape the house. Search and use available objects to solve puzzles and find the right path to escape the room. For example, you will need intuitive actions such as tilting or shaking the phone. In this game, you have to open doors. But you still need to figure out how to open it. Each level has a clue that you still need to understand. The Doors game is addictive with a simple interface, no time counters and very interesting tasks! Use all your wits and complete all levels! Inside there is a Doors walkthrough for all levels!

The goal of this game is to get through the doors.
Solve hidden puzzles to open the door and exit the room.

Features of the game Doors:
- Lots of mini-games that are great for fun in your free time
— To get to the next level, you need to solve a puzzle
- Sometimes you need to shake, poke, or turn the phone over
— Auto save

I completed this game quickly, but there were frequent comments: “How to pass the level? Where can I get a walkthrough? They finally forced me to write instructions for completing the game Doors. Therefore, we look below at the passage of the game levels.

+ Walkthrough of the game Doors on Windows Phone
+ Video walkthrough of the game Doors

(to watch a video walkthrough, click on the level number)

Level 1: We just point at the door.
Level 2: We take the key and insert it into the detector.
Level 3: We move our finger along the door from right to left.
Level 4: Turn the phone over.
Level 5: Move the rug aside and take the key.
Level 6: We arrange the colors in circles like on the door. Green, blue, burgundy.
Level 7: We are looking for identical drawings.
Level 8: We arrange the numbers from smallest to largest. Code 2579.
Level 9: We shake the phone, move the fallen globe, take the key and open the door.
Level 10: Swap the red and white arrows. Algorithm: white top, red bottom, red in the middle, white top, white in the middle, white bottom, red bottom, red in the middle, red top, white top, white in the middle, white bottom, red in the middle, red bottom, white bottom.
Level 11: Arrange the numbers depending on the size of what they are located on from largest to smallest. Code 71138.
Level 12: You need to push the door when the time on the clock is 9.00 or 9.20.
Level 13: Arrange the colors in circles according to the elements. Red, blue, light blue, green.
Level 14: Shake the phone, the fire will go out, point at the fireplace and take the door handle, insert it and open the door.
Level 15: Assemble the wire in “tags”. In total we have 9 fields of squares, from left to right we number each field 1, 2, 3, etc. and move the pictures according to their position (1,2,3,4...) Algorithm: move 6 down, 3 down, 2 right, 1 right, 4 up, 5 left, 6 left, 3 down, 2 right, 5 up , 8 up, 9 left, 6 down, 3 down, 2 right, 5 up, 6 left, 3 down, 2 right, 5 up, 6 left, 9 up, 8 right, 5 down, 6 left, 3 down, 2 right, 5 up, 8 up, 7 right, 4 down, 5 left, 6 left, 9 up. Hooray!
Level 16: Tilt the phone, the angel will move away, press the button and see where to move the arrow.
Level 17: We quickly press the buttons so that they all turn green and quickly poke at the door. It's better to start with the right buttons.
Level 18: We tilt the phone and see the numbers on the door. Code 28359.
Level 19: Arrange the buttons as on the chart. 1 somewhere in the middle, 2 below the first, 3 slightly above the first, 4 above the second, but below the first, 5 above all, 6 above the fourth, but below the first.
Level 20: Follow the arrows; there are as many steps as there are arrows. To pass, you need to start from column 2, line 3.
Level 21: We push the elevator doors apart with our fingers, take a stick, place it between the doors and move on.
Level 22: Spin the discs so that the arrows line up everywhere. Algorithm: rotate the right disk until the arrows coincide, the bottom disk until the arrows coincide, the left disk until the arrows coincide, the right disk until the arrows coincide.
Level 23: Mirror reflection of numbers on top. Code 25802.
Level 24: How many sticks go to the circle, we put that number. Numbers from top left to right: 1, 3, 0. 3, 6, 4. 2, 4, 3.
Level 25: Hold the button until all the circles turn green.
Level 26: Arrange colors in each circle as on the door. Click once on the lower left, four times on the middle left, three times on the upper right, twice on the middle right, three times on the lower right, three times on the lower left, twice on the upper right, four times on the upper left.
Level 27: The flashlight glows green, take it. Place the sticks in the circles to make a cross: > and<
Level 28: Arrange the colors according to the suit of the cards. Black, red, red, black.
Level 29: Place the circles as in the picture near the door. Blue in the middle, red at the edges. We have 6 arrows, number them from left to right 1, 2, 3, 4, 5, 6. Algorithm: click on the 2nd arrow, 5th arrow, 1st arrow, 5th arrow.
Level 30: Take the pen behind the flower and insert it into the black hole. We rotate until the door opens and poke into the void.

Doors game for Windows Phone: Update No. 1

Level 31: We hold two white sticks near the spikes and tilt the phone so that the doors open, and then poke the door with the third finger.
Level 32: Connect the changing green sticks on top. The resulting code is: 589635
Level 33: Arrange the circles according to your color. We poke in the following order: z-z-k-z-s-o-r-s-z-k-z-z-o-z-o-k-z-o-k-s-z-o-k -s-o-k-s-o-w-k-s-o-w-k-s-k. (g-yellow, z-green, k-red, o-orange, p-pink, c-blue)
Level 34: If you tilt the phone, the blue ball will roll; if you do this often, you will see numbers on the door. Code 2937.
Level 35: Display the colors in the squares on the right as a mirror image of the left squares. To make the smoke disappear, you need to pinch it with your finger. Algorithm: click on the fourth right square 1 time, the third right 3 times, the second right 1 time, the first right 1 time.

Doors game for Windows Phone: Update No. 2

Level 36: Poke at the door when the things on top don't move.
Level 37: You need to have 4 blue divisions in the middle. Algorithm: first you move to the middle, then from the middle to the left, from the left to the right, from the middle to the left, from the right to the middle, from the middle to the left.
Level 38: We point at the ball, it bounces and we see a heart there. Make it red and move the door from right to left until it opens.
Level 39: Place the pieces in the puzzle as indicated on the floor. So, that means there are 4 squares. From left to right, let's call them 1,2,3,4. Spin 3 square twice, 4 square twice, 2 square three times, 1 square once, 2 square once, 1 square four times, 3 square three times, 1 square once.
Level 40: Turn the phone over. We see the order of the colors. Now we poke the colors in order: red, green, blue, purple, green, green, purple, blue, green, purple.

Doors game for Windows Phone: Update No. 3

Level 41: We take the disk from the floor, insert it into the screen from above, scroll and see the numbers. Code: 846025
Level 42: You need to move all the disks from the left circle to the center. White on top, yellow on right, white on right, green on top, white on left, yellow on top, white on top, blue on right, white on right, yellow on left, white on left, green on right, white on top, yellow to right, white to right, red to top, white to left, yellow to top, white to top, green to left, white to right, yellow to left, white to left, blue to top, white to top, yellow on right, white on right, green on top, white on left, yellow on top, white on top.
Level 43: The sum along the diagonals and along the edges should be equal to 12. We arrange the numbers from left to right from top to bottom: 7, 3, 2 ||| 4 ||| 6,5,1
Level 44: Using the squares, determine which numbers fit the models. Code: 4286
Level 45: Hold the light bulb and when the light goes out, poke at the door.

Doors game for Windows Phone: Update No. 4

Level 46: You need to hit the bells 9 times with a stick in the order indicated on the door. To hit with a stick you need to turn the phone over. Once on 1 bell, second time on 2 bells, third time on 1 bell, fourth time on 2 bells, fifth time on 1 bell, sixth time on 2 bells, seventh time on 2 bells, eighth time on 1 bell, ninth time at 1 bell.
Level 47: Thimblerig. We need to guess in which bucket the ball is hidden three times and when we guess, we get a ball with a number. At the end we will have a code panel open. Code: 2530
Level 48: You need to make sure that all the keys are pressed. Using the selection method, we find out that it is necessary to poke in this order: 1 - northeast, 2 - southeast, 3 - southwest, 4 - north, 5 - south, 6 - east, 7 - west, 8 - northwest.
Level 49: An alien clock is burning above our door. We see that the first part is hours, the second is minutes, and the last is seconds. When the minute jumps, we begin to count the numbers of seconds and find out what the symbols on the door mean. Decoding numbers:

Level 50: Assemble a pyramid so that each part adds up to the sum of the number inside. From top to bottom, left to right numbers: 4 || 44 || 452 || 2133

Doors game for Windows Phone: Update No. 5

Level 51: The number goes up alternately to 5 and 3, and down in the same way to 9 and 7. The arrow tells us that we should get the number 51. Algorithm: press the down arrow (go down to 41), press the up arrow and until it reaches 46, quickly press arrow up again. If you wait until the number reaches 46, then according to the algorithm next time you will go up by 3 digits, but we need 5. Therefore, when the number is 44 or 45, click on the up arrow.
Level 52: First, we tilt the phone and a torn piece of wallpaper approaches us. There's a triangle on it. You need to count the sides of the figures. Star - 10, square - 4, rhombus - 4, hexagon - 6, triangle - 3. The clock goes backwards, which means the numbers are in reverse order. Code: 364401
Level 53: Collect colors in lines according to your color: red, green, blue.
Level 54: 6 stages. You need to spread the square over the entire field so that it is filled. Stage 1: Poke in the lower right corner, then the arrow to the left, up, right, etc. in a spiral. Stage 2: poke into the lower right cell, to the left of the red square, to the left, up, etc. in a spiral. Stage 3: poke into cell 5 column 4 line, then down, left, up, etc. Stage 4: poke the 4th line into column 1, then down, right, up, right, up, etc. Stage 5: poke the 2nd line into the 2nd column, then up, left, down, right, up, right, down, right, etc. Stage 6: poke the 3rd line into column 2, then down, left, up, right, etc.
Level 55: The time on the clock is always different, but the passage is the same. Find out by the hands of the clock the time it shows. The sun on the door shows us either sunrise or sunset. If it is dawn, then enter the code in daytime format, for example, on the clock it is 11:55, then the code will be 1155. If, for example, on the clock the time is 11:15, and the sun shows sunset, then you need to enter 23:30, which means the code will be 2330.

Doors game for Windows Phone: Update No. 6

Level 56: Turn the speedometers so that all arrows show maximum. Algorithm: 1 button, 5 button, 1 button, 5 button, 3 button, 3 button.
Level 57: Open the safe door. There is a combination painted on the door. V1=6, X4=14. The arrows indicate which direction to turn. Algorithm: turn counterclockwise by 6, clockwise by 75, counterclockwise by 14, clockwise by 65.
Level 58: We shake the phone when the red dot hits the heart rhythm until all the lights light up and open the door.
Level 59: At the top we have a stripe with flowers, and below the circles are arranged in order. Red - 1, Green - 2, Blue - 3, Pink - 8. We display them in the order as on the strip with colors and get the password. Code: 1328
Level 60: Replace all cats with eagles. We have 16 squares in total, let's number them from left to right. Algorithm: click in order on the squares numbered 10, 6, 11, 7, 6, 2, 7, 3, 8, 9, 13, 10, 14.

Doors game for Windows Phone: Update No. 7

Level 61: We need to guess the numbers that are encrypted on the door. There is no universal code, because... the solution is always different. Algorithm: press the TEST button. Spin the first number until a tick appears above it. We do the same with the remaining numbers until the checkmarks above all three light up. If you go through all the numbers, but the check mark does not appear above the number, then the number you need is already occupied.
Level 62: There is also no universal solution at this level. The numbers on the door are constantly changing, so you will have to go through this level yourself. You need to place the numbers on the panel in the same way as on the doors.
Level 63: Everything is quite simple here. We take a flashlight from the floor and shine it on the wall above the door. We see the numbers. To each number you need to add the previous number. For example, to get 21 you need to add 13 to 8. As a result, the unknown numbers are 13, 34 and 89. The code is: 133489
Level 64: We need to use the right icons to get into the right cells. Stage 1: left, left, 4 times up, left. Stage 2: 2 times up, 3 times right, 4 times down, 1 time right. Stage 3: 5 times right, 1 time up, 2 times left, 2 times up, 1 time left, 1 time down. Stage 4: 1 time up, 4 times right, 2 times down, 5 times left, 1 time up. Stage 5: 4 times right, 3 times down, 2 times up, 1 time left, 2 times down, 1 time right, 1 time down, 2 times left.
Level 65: We shine a flashlight on the wall. We turn the phone over and see that the hidden equality becomes true. Then we add up the visible numbers. It turns out 8512. We turn the resulting number 180 degrees and we get the code: 2158

Doors game for Windows Phone: Update No. 8

Level 66: We need to put the numbers in order. Algorithm: 7 right, 7 up, 8 down, 6 left, 5 right, 6 up twice, 8 right all the way, 5 down, 5 left, 3 right twice, 3 up, 3 left twice, 2 twice in right, 2 down, 2 left, 1 down, 1 left twice, 4 right twice, 4 up, 3 down, 3 left.

Level 67: Turn on the flashlight and shine it on the wall and floor. We see that 6=5 and the arrows are near 67. That is. our code is 3 numbers: 66, 67, 68. However, 6 is equal to 5. So the numbers will be 55, 57, 58. Code: 555758

Level 68: You need to make moves with your knight (the knight moves in the letter “G”) so that the piece reaches all the squares. Algorithm: Let's number the squares from left to right, top to bottom. 12 square, 21 square, 18 square, 25 square, 14 square, 5 square, 8 square, 11 square, 22 square, 19 square, 10 square, 3 square, 6 square, 17 square, 24 square, 15 square, 4 square , 7 square, 16 square, 23 square, 20 square, 13 square, 2 square, 9 square.

Level 69: We take a flashlight. We shine a light on the floor and see the numbers. You need to remember their location and press one by one in ascending order. First 1, then 2, etc. Arrangement of numbers from left to right:

1 14 16 4
11 7 6 9
8 12 10 5
13 2 3 15


Level 70: The constellations are confused, we need to untangle them. Our task is to arrange the stars so that the lines do not intersect. There is no universal solution! The stars are constantly changing their order. Therefore, here you will have to think for yourself.