Skyrim Quest: Ritual spell of Illusion. The Elder Scrolls V: Skyrim. Magic of Illusion Student of the school of illusion




Tenth eye vision
Spell ID: 000B323E
Volume ID: -
School: Illusion
Level Newbie
Application Self Concentration
Magic costs:
0 0 0
Volume cost -

Tenth eye vision(orig. Vision of the Tenth Eye) - a spell from the “Illusion” school of the “Beginner” level in the game The Elder Scrolls V: Skyrim.

Description

Tenth eye vision- This is a special spell required to complete the quest “Ritual Spell of Illusion”. Allows you to find the required four books in the College of Winterhold. Not applicable anywhere else and useless.

Spell Upgrade

Basic effect: For 30 seconds, allows you to see what others cannot.

The spell is not affected by any abilities from the school of Illusion.

Location

This spell will be taught to the main character by Drevis Neloren before the ritual spell of Illusion.

Notes

  • The spell functions in the same way as Khajiit night vision and vampire gaze.
  • It does not consume magical energy and is considered useless in the game, but it can be useful, for example, when passing some dungeons in which there is almost no lighting.

Bugs

  • PC If a dragon is fought while this spell is active, its soul can only be absorbed while the spell is active.
Spells from the School of Illusion
Clairvoyance Clairvoyance Tenth eye vision
Pacification Calm Calm

Master of Illusion

Important Terms

To receive this quest you need skill level 90 Illusion

Brief walkthrough

Detailed walkthrough

First steps

If you have reached skill level 90 Illusion then go to College of Winterhold. Once there, find Drevisa Neloren, and see if you can find out more about the School of Illusions. He'll give you a spell Tenth Eye Vision, and will ask you to find 4 books Master of Illusion. Books can only be seen while under the effect of a spell.

Hidden books

  • The first book on the table in Arcaneum. In the western part of the outer ring. On the same table as the book "The Legend of the Red Eagle".
  • The second book can be found in Hall of Achievements. On the landing of the second floor under the bench.
  • The third book is on the barrel or behind it on the second floor in the storage room Support Hall. This is the room opposite the enchanting room.
  • The last book is in Midden, on the table next to Atronach Forge.

Return to Drevis Neloren

Give back all the books Drevisu Neloren, and he will give you one Tome of Spells: Hysteria. You can also buy rest he has volumes.

Bugs

  • If Drevis Neloren does not give the quest to reach level 90 of the Illusion skill. Then use the console command (if you play on a computer) SetStage MGRitual02 10. This command will activate the quest, that is, a corresponding entry will appear in the journal, and Tenth Eye Vision will appear in the spells learned (P key) in the Illusion section. Drevis is known to give the quest at level 100, not 90. Come at level 100, there will be no need for the console.
  • If the book "Legend of the Red Eagle" is not on the table, then you will not find the book "Master of Illusion" on the table. It will be on the floor next to the table (or under the table). This can be caused by casting spells whose visual effects can push objects. In this case, the “visualization effect” will collide the books: “The Legend of the Red Eagle” and “Master of Illusion”.

Quest stages

Ritual Spell of Restoration
Stage/
Index
The final Journal entries
10 Drevis Neloren told me that there are books hidden in the College of Winterhold that contain powerful spells from the school of Illusions. To find them, I need to use the spell given to them - Vision of the Tenth Eye.

(Stage): Bring four powerful illusion spells to Drevis Neloren.

20
200 I managed to find powerful Illusion spells hidden in the College and took them to Drevis Neloren. For this he taught me one of the great Illusion spells.

Notes

  • Any text within angle brackets (for example, ) is a parameter set by the Radiant Quest engine that will be assigned a value when a quest is received.
  • Not all of the specified entries may appear in the game log: which entries appear and which do not depend on how the task is completed.
  • The stages are not always listed in the order in which the task is completed. This typically occurs with tasks that have multiple possible outcomes or where certain tasks can be completed in a random order.
  • If an entry is marked as " Completing the task", this means that the task is removed from the list of active ones, but new records of the stages of execution of this task can continue to be added to the log.
  • When playing on a personal computer, you can use console, entering the command setstage MGRitual02 stage into it, where stage is the number of the stage to which you want to go. However, it is not possible to move on to uncompleted (i.e., skipped) quest stages. However, using the console command resetquest MGRitual02 you can reset the quest stage.

Illusion magic in Skyrim is perhaps the most unnecessary. Yes, it can help avoid a fight with a strong enemy for some time, but it will not eliminate the enemy himself. Invisibility and Muffled Footsteps can be useful for stealth passage, but you can easily do without them. I do not recommend developing this magic.

Spells of the School of Illusion

The cost of spells is given for skill level 15, without perks.

Name Requirements Price Description
Clairvoyance 0 Newbie 22/s Indicates the path to the current target
Tenth eye vision 0 Newbie 0 Allows you to see what others cannot
Thief 25 Teaching 127 You move more quietly for 3 minutes
Invisibility 75 Expert 295 The caster is invisible for 30 seconds. This will last until the first interaction with the item or attack
Courage 0 Newbie 35
Encouragement 50 Adept 100 The target does not flee for 60 seconds and receives additional health and stamina points
Call to Arms 100 Master 577 Objects' combat skills, health, and stamina increase for 10 minutes
Fury 0 Newbie 59 Creatures and people level 6 and below attack everyone for 30 seconds
Rabies 50 Adept 184 Creatures and people level 14 and below attack everyone for 60 seconds
Confusion 100 Master 837 Creatures and people level 25 and below attack everyone for 60 seconds
Calm 25 Teaching 129 Creatures and people level 9 and below do not fight for 30 seconds
Pacification 75 Expert 256 Creatures and people level 20 and below do not fight for 60 seconds
Harmony 25 Teaching 135 Creatures and people level 25 and below do not fight for 60 seconds
Escape 75 Expert 278 Creatures and people level 20 and below take flight for 30 seconds
Hysteria 100 Master 763 Creatures and people level 25 or lower flee for 60 seconds

Name

Requirement

Description

Newcomer to the School of Illusion

Reduces the cost of all novice level spells from the school of illusion by half

Double illusion

Illusion 20,
Newcomer to the School of Illusion

Allows you to create a stronger version of spells from the school of illusion with two hands

Animal Cheating

Illusion 20,
Newcomer of the School of Illusion

Illusion spells work on higher level animals

Student of the School of Illusion

Illusion 25,
Newcomer of the School of Illusion

Reduces the cost of all student-level spells from the school of illusion by half

Hypnotic look

Illusion 30,
Newcomer of the School of Illusion

Calm spells work on higher level enemies

Deception of human eyes

Illusion 40,
Animal Cheating

All illusion spells affect higher level people

Adept of the School of Illusion

Illusion 50,
Student of the School of Illusion

Reduces the cost of all adept-level spells from the school of illusion by half

The Science of Fear

Illusion 50,
Hypnotic look

Fear spells affect higher level enemies

Silent Spells

Illusion 50,
Deception of human eyes

The casting of all spells occurs completely silently for others

Fury

Illusion 70,
The Science of Fear

Frenzy spells affect higher level enemies

School of Illusion Expert

Illusion 75,
Adept of the School of Illusion

Reduces the cost of all expert-level spells from the school of illusion by half

Master of the Mind

Illusion 90,
Fury, Silent Spells

Spells from the school of illusion affect undead, Daedra and mechanisms.

Master of the School of Illusion

Illusion 100,
School of Illusion Expert

Reduces the cost of all master-level spells from the school of illusion by half