Development tree world of tanks 0.9 16. Development tree for WoT. Japanese development tree




In the WoT tank simulator, the technology development branches were vertical a couple of years ago, but then they became horizontal. Many players are already accustomed to the old option and do not want to give it up. This is why the presented mod was created, changing the structure of the development tree.

Like the list of others for the game, this one is in quite high demand among gamers. It is present in many modpacks and has long proven itself. Install this mod and enjoy the usual development branches.

Development tree mod download

It is worth saying that the modification is presented in two different variations. After downloading and launching the file, you can choose a vertical development tree with or without premium tanks. If you don’t need premium equipment, then you can safely use the second option. In this case, the tree will be a little more compact and convenient.

To install the old development tree in World of Tanks, you will need to download the archive, unpack it anywhere, open the JBVT file and then follow the instructions. After installation, you can start the simulator. Now the development branches will be arranged vertically. The mod will appeal to many game fans.

Today we are talking about the rebalance of USSR equipment.

In update 9.22 we will bring back to life the nation's most unpopular tanks by adding new vehicles and changing the USSR research tree. Why is this necessary? “Object 263” and its “younger comrades” rarely participated in battles, like the Soviet Tier X ST “Object 430”, which is not surprising. They were not easy to play. In addition, cars of different levels differed too much in gameplay.

We plan to rework the mentioned vehicle branches in order to breathe life into the listed vehicles and make playing them consistent and understandable. In addition, in version 9.22 you will find new gameplay on Tier VIII–X heavy tanks with a rear turret.

Now let’s take a closer look at the changes and the reasons that led to them.

Medium tanks

The A-43 branch does not give any idea what kind of car you will be able to play on at level X. After getting acquainted with all the advantages and disadvantages of ST with a rear turret at levels VII–IX, it was logical to expect similar gameplay at the top of the branch. However, instead you received a classic melee medium tank and were disappointed. Naturally, the popularity of the branch fell.

What would make you give this thread a second chance? Perhaps what it lacked was gameplay consistency. This is what we focused on in update 9.22, moving it to level IX. There he will form a mini-branch of well-armored assault CTs with high one-time damage, pumped from . And at level X a completely new car will appear: “Object 430U”.











The newcomer can boast of compact dimensions, decent mobility and good armor. He will easily enter the enemy’s flank, disable his equipment thanks to the high one-time damage, and get out from under fire unharmed.

The rear-mounted turret trio will eventually receive a top that will inherit the turret's strong armor and offer logical post-turret gameplay.

New branch of heavy tanks

Until recently, Great Britain and Germany were the only nations where Tier X tanks had a rear turret. Some of you liked these cars, while others preferred a more traditional option. However, few would argue that , and (which was presented as a game on the Global Map) were uninteresting. In update 9.22, Soviet equipment will join this group: a new gaming experience awaits you from classic Soviet “heavy” vehicles at levels VIII–X (a branch studied from). Classic, but with a rear turret.

The highly armored IS-M, Object 705 and Object 705A will receive higher one-time damage than usual for Soviet heavy tanks. This value is compensated by the aiming parameters: these vehicles are not suitable for long-range firefights. Their element is battles at medium and close distances. However, this is not the main thing - the rear location of the tower is important. In combination with durable armor, good mobility (for this type of equipment) and a powerful weapon, it will allow you to easily “out-tank” the enemy.










Use the advantages of your vehicle and you will be able to effectively support the attack or send breaking enemy tanks into the Hangar. The gameplay of these TTs is a cross between playing Pz.Kpfw. VII and , but at the same time it remains unchanged as the branch is studied. The same cannot be said for firepower: from the 122 mm gun at Tier VIII to the powerful 152 mm gun of the Object 705A.












Players love a mobile assault rifle that quickly shifts the focus of the attack, demolishing everything in its path. However, as good as it was, it did not fit into the group and the IS-7, so we replaced it with the . Don't worry, T-10 won't leave the game. Over the years, it has repeatedly proven its effectiveness, so it will receive a mini-branch, where at level X there will be a car with similar gameplay. We continue to work on this newcomer, so we'll tell you about it later.













Alternative branch of tank destroyers
We have long planned to put this branch of tank destroyers in order. Simply changing vehicle parameters in update 9.20 did not give the expected result. We are well aware of the problem, and we have found a new solution for it: rebalancing the branch for medium-close combat assault tank destroyers.

Concept
High forward/backward speed combined with average maneuverability will allow these vehicles to quickly reach and occupy key positions, as well as escape from fire.
Good frontal armor is ideal for blocking enemy projectiles, but the armor on the sides and lower frontal part is quite thin.
Average one-time damage and a long reload will compensate for mobility and security.
Accuracy and aiming time are designed for effective close-to-medium range combat and are not suitable for long-range fire.
Not the most comfortable gun declination angles are caused by design features.
Rebalancing the branch in accordance with the given concept required some structural changes. We started by moving the Object 263 down a level, where it can shine with its DPM and armor (which remains the same as at Tier X!). The next step is to select the appropriate vehicle for Tier X, and “Object 268 Option 4” was suitable for this role. It received good speed, armor and an extremely effective gun with a caliber of 152 mm and an average one-time damage of 650 units.

"" and "Object 268 Option 4" showed excellent results in internal tests. The vehicles “tanked” damage well and performed well as assault tank destroyers - fast, armored, with moderate one-time damage and not too high damage per minute for a tank destroyer.

You were against moving “Object 263” to level IX, and we could not ignore it. Therefore, we left both cars for another iteration of closed internal testing. Object 263 has not changed, but we have reduced the damage per minute of Object 268 Option 4 from 750 to 650, maintaining the previous damage per minute to smooth out the sharp change in damage per minute and reload speed between Tier VIII and X vehicles.












The last (and probably the most difficult) task was to configure vehicles at the middle levels to serve as close- and medium-range assault tank destroyers. did not fit into this concept due to the traditional location of the cabin. Here we were faced with a difficult choice: the car was clearly not suitable for the branch in terms of gameplay, but it was important from a historical point of view. We moved it down one level to see how it would perform there. Unfortunately, the vehicle demonstrated low efficiency in blocking damage even at level VIII and still did not fit into the gameplay concept of the branch. Therefore, we decided to remove the SU-122-54 from the game and create a branch entirely of vehicles with a rear turret.


The second iteration of the super test strengthened our belief that the concept we chose for the branch would give these tank destroyers what they were missing. These should be armored, fast vehicles with good burst damage, the purpose of which is to lead the charge and provide interesting gameplay. The last assumption is based on supertest data. We want you to test this hypothesis yourself, determine if any further changes are needed, and together we will make the best decision. Let's wait for the start of the general test of update 9.22 and find out how ready the vehicles of this branch are for battle!

During the general test of version 9.22, which is coming soon, we will be monitoring your feedback and statistics. We want to make sure that the modified machines perform the way we expect them to.

What would the lists of tanks of all nations be without prototype tanks?

We have collected for you all the development trees of each nation in World of Tanks and excluded from them prototype tanks and tank projects that exist only on paper. There are no tanks left in the technology trees that were not embodied in metal. This is what we got.

Chinese development tree

The Chinese tree mainly loses tanks of levels 8-10. It's interesting to note that WZ-120 is simply the production name for the Type-59. It's literally the same car.

Czech development tree

Goodbye Czech tree. Only tanks of levels 2 and 3 remain in it. Known by the Germans as Pz 35 (t) and Pz 38 (t).

French development tree

The French tree has largely disappeared. This nation did not have heavy tanks before or after World War II. The only exception was perhaps the TT B1. Tank destroyers ceased to exist, like most self-propelled guns.

German development tree

The German tree lost a lot of cars, almost the entire 10th level disappeared. It is worth noting that many German tanks are prototypes of later versions of tanks. For example, VK 30.02M and Panther. Or VK 36.01H and Tiger.

American development tree

American tank destroyers and self-propelled guns remained almost untouched, but the TT and tank destroyer branches almost disappeared.

Japanese development tree

Japan lost almost all tanks above level 5. Not too surprising considering Japan was more concerned about its air and naval forces as an island nation.

The USSR lost a whole line of heavy tanks, almost all of its light tanks, another branch of tank destroyers and 3 out of 4 development sub-branches. Almost all premium tanks also disappeared, being prototypes, and the remaining vehicles were participants in the Lend-Lease program.

British development tree

The UK boasts the most comprehensive technology tree in World of Tanks. However, their medium tanks only lose levels 1 and 10. However, the entire branch of tank destroyers lost all their vehicles after level 2. All

The development tree is part of the World of Tanks hangar interface, designed for researching combat vehicles of different nations. We present to your attention a mod that stylizes the appearance of the “Research” tab to resemble early versions of the game.

In the development tree of the latest versions of World of Tanks, research goes from left to right. All nations, except for the relatively recently introduced “Japanese” and “Chinese”, have a large amount of researchable equipment. This is not a problem since the tree can be scrolled horizontally. At the same time, the continuity of research chains is preserved and the development tree clearly shows in what sequence it is necessary to move from the first levels to the tops.

In earlier versions, the development tree was vertical. The first level vehicle was placed on top and further down the level and number of tanks increased. The Soviet development branch once looked something like the Chinese one in the screenshot below:

Here it becomes clear why the transition to a horizontal structure occurred. If for a small number of tanks the vertical arrangement is quite clear, then as the number grows, such a development tree ceases to be convenient and informative. This is clearly seen in the example of a modern German branch in a vertical arrangement:

The vertical development tree should appeal to old-timers of the game who registered their accounts many years ago and saw early versions, or to those who are tired of the standard interface and want to change something in the hangar.